VRay Scatter v2 Released

New Plug-in for VRay and 3ds Max
VRay Scatter lets VRay generate huge amounts of objects in an array. Never
before within 3ds max could a user create scenes with millions objects. With
VRay Scatter, the user is able to create huge forest areas or even a city with
uncountable amount of buildings in two clicks. Quick render time generation of
objects with optimized RAM management makes the process of scene creation as
easy as 123.
Integrated special procedural map VRayScatterTexture allows a user to define
random color for every object in the array for a pure realistic effect.
VRayScatterTexture can also be used on any object in the scene.


Features:
- Generation and scattering massive arrays of VRayProxy by surfaces
- Capability of creation huge amount of objects in array (hundreds of
thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Support of animated VRayProxy
- Different types of viewport preview of objects
- Special procedural map the VRayScatterTexture
- 64-bit support
- Warning!!!! VrayScatter needs working
network adapter on computer

VRay Scatter is available on VRay.com at the following:
http://www.vray.com/vrayscatter/










