V-Ray for 3ds Max v1.5 SP4 Now Available!

V-Ray for 3ds Max v1.5 SP4 Now Available!

V-Ray for 3ds Max v1.5 SP4

V-Ray for 3ds Max v1.5 SP4 is compatible with:

  • 3ds Max 8
  • 3ds Max 9
  • 3ds Max 2008
  • 3ds Max 2009
  • 3ds Max 2010
  • 3ds Max Design 2009
  • 3ds Max Design 2010

The new V-Ray build supports both 32-bit and 64-bit versions of 3ds Max.

New features:

  • Added VRayAmbientLight;

Modified features:

  • Improved multithreading on multi-core machines;
  • Ability to specify gizmo falloff for VRayEnvironmentFog;
  • Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
  • Option to exclude the background from VRayEnvironmentFog;
  • "Show last VFB" command works even when there is no VFB (e.g. scene is just opened);
  • Added CIE sky models to the VRaySun and VRaySky;
  • It is now possible to submit DR servers list for DR though backburner;
  • Added option for the VRayIES light to not use area speculars;
  • Added Kelvin temperature settings for the color of VRayLights;
  • VFB history is now turned off when 3ds Max is in slave mode;
  • Output .vrimg and split channel paths are listed in the Asset Tracker;
  • GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;

Bug fixes:

  • DR fails with large .max files;
  • Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
  • Crash with Hair&Fur in 3ds Max Design 2010;
  • Issue with Arch&Design materials in multi/sub-object material;
  • It should not be possible to export already created VRayProxy objects as .vrmesh files;
  • Fixed invalid colors with texture-mapped lights when the texture contains black areas;
  • Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks
  • Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with transparency" enabled;
  • Cloning the V-Ray renderer did not clone the override material exclusion list;
  • Fixed problems with velocity channel and objects close to the camera;
  • VRayToon was black on directly visible dome lights;
  • Fixed issue with VRayToon and opacity mapped objects;
  • Fixed a problem with highlights in VRayFastSSS2 material;
  • Fixed different buckets with interpolated glossy reflections and DR;
  • Multi-matte render element did not work with VRaySphereFade;
  • Fixed crash with DR in specific cases;
  • The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection"
    textures.


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