
Rendering by iCube Creative Group
MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!
Main differences of MultiScatter in comparison to VRayScatter
- MultiScatter works with both V-Ray and Mental Ray.
- MultiScatter utilises all CPU cores to generate objects.
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It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
which can use only one CPU core. - MultiScatter can use several objects.
- Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
- Improved interface with icons.
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New "Points" preview is available in MultiScatter. It displays quickly
and presents detailed information about object’s position, geometry and
material. -
MultiScatter is able to convert MultiScatter objects into joint Mesh and
also into sets of instance object copies. This will allow applying renderers
different from V-Ray and Mental Ray. - MultiScatter provides collisions preview within one MultiScatter object.
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MultiScatter contains utility which provides quick control under the
displaying of all MultiScatter objects at the scene. -
MultiScatter includes probability mask of object distribution, it lets
the creation of cluster arrangements. -
MultiScatter provides new mode of objects rotation – Z Recovery, it lets
imitate object rotation under the force of gravity.
In this case object’s matter will be inherited not from the MultiScatter,
but from the objects used with it.
If an object is used with several MultiScatter it will nevertheless be saved
in render memory as only one copy.

Rendering by iCube Creative Group
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The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 5 is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
- Autodesk 3ds Max 2011 (New)
- Autodesk 3ds Max Design 2011 (New)
The V-Ray build supports both 32-bit and 64-bit OS.
The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011
and includes new, modified and improved features.
New features:
- Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
- Added VRayObjectSelect render element which allows to extract objects
with specific IDs into a separate element
Modified features:
- Added an option to the VRayPhysicalCamera to perform image distortion
based on a texture map - Allow the user to specify texture bounds for 3d displacement
- Added displacement slot to VRayFastSSS2 material
- Added "prepass id" parameter to VRayFastSSS2 material so that multiple
materials can share the same illumination map - Added displacement slot to VRayLightMtl material
- The color parameter of VRayIES lights is now animatable
- The min/max z-depth values for the VRayZDepth render element are now
animatable - Support for reflection occlusion in VRayDirt
- Support for environment sampling in VRayDirt
- Support for Particle Flow vertex color mapping and particle visibility
- Support for the "Use transparent shadows" option with Arch&Design
materials - The clipping planes for the VRayPhysicalCamera are now displayed in the
viewport - Added an option "show cone" to the VRayPhysicalCamera to control the
display of the camera in the viewports - Ability to save and load color correction curves for the VFB in Adobe(r)
PhotoShop(r) .acv format - Support for pixel aspect ratio display in the V-Ray VFB
- Support for anaglyph stereo preview in the V-Ray VFB
- Support for LUT color correction in the V-Ray VFB from .cube files
- Ability to display the value of the corrected colors in the V-Ray VFB
pixel info dialog - The "Dynamic memory limit" parameter can be set to zero to remove any
limit
Bug fixes:
- Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer"
mode - Occasional random crashes in 3ds Max 2010 due to progress bar updates
- Fixed invalid smoothed normals causing issues with displacement
- Fixed AA artifacts with thin bright lines when using Adaptive DMC image
sampler - Stuck buckets with perfectly transparent surfaces and GI
- Incorrect vignetting for VRayPhysicalCamera when using
horizontal/vertical offset - Set VRaySilentMode should disable the dialog for overwriting raw .vrimg
files - Missing reflections in VRayFastSSS2 when it is a coat material inside a
VRayBlendMtl - Incorrect bump mapping for GI when using time-interpolated irradiance
maps - Fixed artifacts with VRayFastSSS2 when one of the scatter color
components is zero - Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
- Fixed crash with animated irradiance maps and objects with zero scale
- The color of VRayIES lights was not animatable
- VRayIES lights did not produce photon-mapped caustics
- Fixed invalid normals with VRayEdgesTex in the bump slot
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Rendering by Peter Guthrie
New in 2.5.9
New Features:
- New easy installation process
- 3ds Max 2011 supported
- V-Ray 1.5 SP5 supported
Existing users can update with no additional registration required.

Rendering by Peter Guthrie
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