Introducing MultiScatter

Rendering by iCube Creative Group
MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!
Main differences of MultiScatter in comparison to VRayScatter
- MultiScatter works with both V-Ray and Mental Ray.
- MultiScatter utilises all CPU cores to generate objects.
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It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
which can use only one CPU core. - MultiScatter can use several objects.
- Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
- Improved interface with icons.
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New "Points" preview is available in MultiScatter. It displays quickly
and presents detailed information about object’s position, geometry and
material. -
MultiScatter is able to convert MultiScatter objects into joint Mesh and
also into sets of instance object copies. This will allow applying renderers
different from V-Ray and Mental Ray. - MultiScatter provides collisions preview within one MultiScatter object.
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MultiScatter contains utility which provides quick control under the
displaying of all MultiScatter objects at the scene. -
MultiScatter includes probability mask of object distribution, it lets
the creation of cluster arrangements. -
MultiScatter provides new mode of objects rotation – Z Recovery, it lets
imitate object rotation under the force of gravity.
In this case object’s matter will be inherited not from the MultiScatter,
but from the objects used with it.
If an object is used with several MultiScatter it will nevertheless be saved
in render memory as only one copy.

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