V-Ray RT for 3ds Max 1.50 SP2 Now Available

New Features
- Options to turn on/off rendering of proxy objects, X-Ref scenes and
particles; - Support for stereoscopic rendering with different preview types
(anaglyph, interlaced, checker, dual-window); - Adaptive sampling support with the ability to stop the RT once noise
has cleared to some level;
Feature Requests
- Support for the offset parameters of the physical camera;
- Support for mesh lights;
- Support for VRayAmbientLight;
- Support for bitmaps in the Gradient Ramp texture;
- MaxScript callback when a frame is complete;
Bug Fixes
- Different result when there is a missing map in the
enviroment slot; - Errors when there is a Bitmap texture without a file name
specified; - Horizontal shift for physical camera not working properly;
- Differences with the production renderer when texture
filtering is "None" and "Blur" is other than 1.0; - Animation of materials and textures is not updated in the
ActiveShade window; - Animation of physical camera properties (focus distance,
focal length) is not updated in the ActiveShade window
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