
Rendering by Spazio
Version 1.48.83 addresses certain issues pertaining to DR, materials and hang-ups. Highlights of the changes include the following:
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Fixes to DR functionality.
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Improvements to material editor functionality.
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Localization issues involving file/material names.
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Closing Sketchup while a render is in progress will no longer hang.
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Fixed a glitch in the VFB that prevented re-sizing after clicking the framebuffer options button.
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Fixed minor issues with Material Preview.
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Fixed spinbox issues with non-english OSs.
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Fixed problem where R2P.rb would not be found if SketchUp wasn’t installed into a path structure that we expected (Google SketchUp 7/Sketchup/ or some other iteration that says the SketchUp version number).
For a complete change log, click here.

Rendering by Spazio

Rendering by Jacques Cleghorn
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V-Ray for SketchUp 1.48 was reviewed in the June 2010 edition of 3D World magazine. "Despite growing competition between SketchUp renderers, Jorge Barrero discovers that this update brings V-Ray to the head of the pack".
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New Features
- Options to turn on/off rendering of proxy objects, X-Ref scenes and
particles; - Support for stereoscopic rendering with different preview types
(anaglyph, interlaced, checker, dual-window); - Adaptive sampling support with the ability to stop the RT once noise
has cleared to some level;
Feature Requests
- Support for the offset parameters of the physical camera;
- Support for mesh lights;
- Support for VRayAmbientLight;
- Support for bitmaps in the Gradient Ramp texture;
- MaxScript callback when a frame is complete;
Bug Fixes
- Different result when there is a missing map in the
enviroment slot; - Errors when there is a Bitmap texture without a file name
specified; - Horizontal shift for physical camera not working properly;
- Differences with the production renderer when texture
filtering is "None" and "Blur" is other than 1.0; - Animation of materials and textures is not updated in the
ActiveShade window; - Animation of physical camera properties (focus distance,
focal length) is not updated in the ActiveShade window
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The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.
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Rendering by iCube Creative Group
MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!
Main differences of MultiScatter in comparison to VRayScatter
- MultiScatter works with both V-Ray and Mental Ray.
- MultiScatter utilises all CPU cores to generate objects.
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It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
which can use only one CPU core. - MultiScatter can use several objects.
- Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
- Improved interface with icons.
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New "Points" preview is available in MultiScatter. It displays quickly
and presents detailed information about object’s position, geometry and
material. -
MultiScatter is able to convert MultiScatter objects into joint Mesh and
also into sets of instance object copies. This will allow applying renderers
different from V-Ray and Mental Ray. - MultiScatter provides collisions preview within one MultiScatter object.
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MultiScatter contains utility which provides quick control under the
displaying of all MultiScatter objects at the scene. -
MultiScatter includes probability mask of object distribution, it lets
the creation of cluster arrangements. -
MultiScatter provides new mode of objects rotation – Z Recovery, it lets
imitate object rotation under the force of gravity.
In this case object’s matter will be inherited not from the MultiScatter,
but from the objects used with it.
If an object is used with several MultiScatter it will nevertheless be saved
in render memory as only one copy.

Rendering by iCube Creative Group
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The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 5 is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
- Autodesk 3ds Max 2011 (New)
- Autodesk 3ds Max Design 2011 (New)
The V-Ray build supports both 32-bit and 64-bit OS.
The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011
and includes new, modified and improved features.
New features:
- Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
- Added VRayObjectSelect render element which allows to extract objects
with specific IDs into a separate element
Modified features:
- Added an option to the VRayPhysicalCamera to perform image distortion
based on a texture map - Allow the user to specify texture bounds for 3d displacement
- Added displacement slot to VRayFastSSS2 material
- Added "prepass id" parameter to VRayFastSSS2 material so that multiple
materials can share the same illumination map - Added displacement slot to VRayLightMtl material
- The color parameter of VRayIES lights is now animatable
- The min/max z-depth values for the VRayZDepth render element are now
animatable - Support for reflection occlusion in VRayDirt
- Support for environment sampling in VRayDirt
- Support for Particle Flow vertex color mapping and particle visibility
- Support for the "Use transparent shadows" option with Arch&Design
materials - The clipping planes for the VRayPhysicalCamera are now displayed in the
viewport - Added an option "show cone" to the VRayPhysicalCamera to control the
display of the camera in the viewports - Ability to save and load color correction curves for the VFB in Adobe(r)
PhotoShop(r) .acv format - Support for pixel aspect ratio display in the V-Ray VFB
- Support for anaglyph stereo preview in the V-Ray VFB
- Support for LUT color correction in the V-Ray VFB from .cube files
- Ability to display the value of the corrected colors in the V-Ray VFB
pixel info dialog - The "Dynamic memory limit" parameter can be set to zero to remove any
limit
Bug fixes:
- Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer"
mode - Occasional random crashes in 3ds Max 2010 due to progress bar updates
- Fixed invalid smoothed normals causing issues with displacement
- Fixed AA artifacts with thin bright lines when using Adaptive DMC image
sampler - Stuck buckets with perfectly transparent surfaces and GI
- Incorrect vignetting for VRayPhysicalCamera when using
horizontal/vertical offset - Set VRaySilentMode should disable the dialog for overwriting raw .vrimg
files - Missing reflections in VRayFastSSS2 when it is a coat material inside a
VRayBlendMtl - Incorrect bump mapping for GI when using time-interpolated irradiance
maps - Fixed artifacts with VRayFastSSS2 when one of the scatter color
components is zero - Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
- Fixed crash with animated irradiance maps and objects with zero scale
- The color of VRayIES lights was not animatable
- VRayIES lights did not produce photon-mapped caustics
- Fixed invalid normals with VRayEdgesTex in the bump slot
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Rendering by Peter Guthrie
New in 2.5.9
New Features:
- New easy installation process
- 3ds Max 2011 supported
- V-Ray 1.5 SP5 supported
Existing users can update with no additional registration required.

Rendering by Peter Guthrie
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Educational License Bundles
![]() Rendering by Daniel Buck |
Universities and Training Centers can now receive a substantial educational discount on V-Ray for Maya Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources. Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality. The educational edition license bundles provides a substantial |
![]() Rendering by Komposer |
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![]() Rendering by Jeremy Cooper |
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![]() Rendering by Daniel Buck |
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![]() Rendering by Enrico Cerica |
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![]() Rendering by Daniel Buck |

Film by Alex Roman
Rendered in V-Ray

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.


Available Now for Mac and Windows
New features include the following:
- NEW! Ward Reflection Shader Type
- NEW! More than 10 new Procedural Textures, including Dirt (to create ambient occlusion per material)
- NEW! Ambient Occlusion
- NEW! IES Lights and Spotlights
- NEW! Material Layer Arrangement
- NEW! Faster Parsing Times
- NEW! Support for SketchUp Transparency and Alpha Transparency
SketchUp is one of the most widely used and easy to learn 3D Modeling software on the market today. With V-Ray for SketchUp, users now have one of the most powerful rendering tools available to visualize their models with the upmost quality and realism. V-Ray works within the SketchUp environment allowing users to be able to efficiently incorporate the task of rendering within their current workflows.
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V-Ray for SketchUp (Mac) |























