
Rendering by PSA
An update to V-Ray 2.0 for 3ds Max is now available and delivers outstanding new features and improvements, including enhanced GPU functionality using V-RayRT and new Hair and Fur capabilities.

Rendering by Plastic Wax

Rendering by PK3DStudio
Click here for more information
The V-Ray 1.5 for Rhino Beta is now available! Now users can enjoy features such as V-Ray RT, Dome Light, Proxy and many more. Sign up now to evaluate the new features and enhancements included in the latest release.
Please, note that upon release the new version of V-Ray for Rhino will be running with a Hardware Key (licensing dongle) installation only.
Also, new pricing for V-Ray 1.5 for Rhino will apply upon release. All software licenses purchased after September 1, 2011 and the official release date are entitled to a free upgrade. A hardware key purchase is required in order to receive the upgrade.
New Features:
- V-RayRT
- Dome Light
- V-Ray Proxy
- Lens Effects (Glare / Bloom )
- Dispersion
- Retrace Threshold
- Ambient Occlusion
- VRayDirt
- Interpolation (Reflections and Refractions)
- IES Light
- Sphere Light
- Additional Parameters
- Improved Rhino Integration
- V-Ray 1.5 for Rhino supports the RDK Sun
- V-Ray 1.5 for Rhino supports the 32 and 64 bit versions of Rhino 5.0. as well as the 32 bit version of Rhino 4.0
Click here for more information

Purchase a V-Ray for 3ds Max or V-Ray for Maya 2.0 upgrade and receive an additional savings during our Year End Savings Event. Additionally, during this event, you will receive the following bonus pack download:
- RealModels Tropical Foliage
More than 250 textured photorealistic plant models
- Xeno-1: Alien Textures Collection
More than 500 unique and organic alien textures
Hurry! Offer ends on December 30th, 2011 (12 PM CST).
V-Ray 2.0 for 3ds Max / Design Upgrade:
Click here for more information
V-Ray 2.0 for Maya Upgrade:
Click here for more information


Enjoy a savings of $130 on each V-Ray for Cinema 4D license during this holiday savings event.
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All Platforms:
V-Ray for 3ds Max:
V-Ray for Cinema 4D:
V-Ray for Softimage:
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Select Video:

Rendering by LemonGood
V-Ray for Softimage is the fifth product in the Chaos Group portfolio covering platforms from Autodesk 3ds Max and Maya to Rhino and SketchUp. V-Ray for Softimage now supports all major Softimage features and comes with ICE support, animated parameters, strong render tree support, weightmaps and Sun & Sky functionality.
Eligibility and Feedback Process
All of you interested to join the V-Ray for Softimage Public Beta can do this by following just a few simple steps.

Rendering by LemonGood
Click here for more information

Rendering by Stuart Lynch
V-Ray for Cinema 4D features Cinema 4D R13 compatibility.

Rendering by Stuart Lynch
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The latest version of MultiScatter includes several MultiPainter bug fixes.
MultiPainter can arrange objects on the surface using a virtual paintbrush.
This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.


- Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
- MultiPainter includes most current types of randomizations available for MultiScatter objects.
- Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
- Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
- MultiPainter objects are fully compatible with V-Ray and Mental Ray.

Main differences of MultiScatter in comparison to VRayScatter
MultiScatter includes all VRayScatter features such as:
- Regular and random scattering of objects over any surface or along a spline.
- Unique control system for regular scattering with UVW coordinates.
- Full control including randomization of all transformations and scattering by masks or values.
- Control of scattering area by splines and full control of transformations of objects along the border.
- Collision control inside the single MultiScatter object or between multiple.
- Scattering control relative to the camera.
- Animation of parameters as well as scattering of animated objects.
- Special textures for randomization and control of object color and creation of complex masks.
- MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.
The following additional features were added:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects’ materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.
- And many other new features.
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Rendering by Stuart Lynch
Update includes several bug fixes, new V-Ray core and Cinema 4D R12 compatibility.

Rendering by Stuart Lynch
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Rendering by Dirk de Jongh
The release of V-Ray for SketchUp version 1.49.01 is now available and features SketchUp 8 support.
In addition to SketchUp 8 compatibility, V-Ray for SketchUp version 1.49.01 also includes the following fixes and changes:
- TexSky now uses values in the SunLight plugin, if one is specified.
Additional controls have been added to the SunLight so you can have full control over the behavior of the sun and sky when a sun is specified. - Introduced "roughness" parameter to diffuse brdf.
- V-Ray Default Material is now called Standard.
- Fixed issue that would cause crash when attempting to load non-existent visopt/vismat file.
- Fixed issue where DRSpawner would crash if the computer went to sleep (OSX).
- Fixed issue where texture paths were not being corrected when they were being imported.
- Fixed issue that prevented users from saving from the VFB to a unicode file path.

Rendering by Lionel Spence
View all fixes and changes in the change-log (Opens New Window)
For those who are currently in the process of using the V-Ray for SketchUp demo, all demo activations have been reset so that the new build can be downloaded and installed.

Rendering by Teofilo Pardo
Demo V-Ray for SketchUp free for 30 days:
V-Ray for SketchUp (Windows Edition)
http://www.vray.com/vray_for_sketchup/demo/win/
V-Ray for SketchUp (Mac Edition)
http://www.vray.com/vray_for_sketchup/demo/mac/
Purchase V-Ray for SketchUp version 1.49.01 Now:
V-Ray for SketchUp (Windows Edition)
http://www.vray.com/vray_for_sketchup/buy_vray_for_sketchup.shtml
V-Ray for SketchUp (Mac Edition)
http://www.vray.com/vray_for_sketchup/buy_vray_for_sketchup_mac.shtml
All existing V-Ray for SketchUp customers can upgrade to version 1.49.01 free of charge.
Please contact us for more information. Click here to contact us.

Rendering by Adam McPartland






















