V-Ray 2.0 for 3ds Max Update Now Available - Rendering by PSA
Rendering by PSA

An update to V-Ray 2.0 for 3ds Max is now available and delivers outstanding new features and improvements, including enhanced GPU functionality using V-RayRT and new Hair and Fur capabilities.

V-Ray 2.0 for 3ds Max Update - Rendering by Plastic Wax
Rendering by Plastic Wax

V-Ray 2.0 for 3ds Max Update - Rendering by PK3DStudio
Rendering by PK3DStudio

Click here for more information

 

V-Ray 1.5 for Rhino Beta Now Available!

The V-Ray 1.5 for Rhino Beta is now available! Now users can enjoy features such as V-Ray RT, Dome Light, Proxy and many more. Sign up now to evaluate the new features and enhancements included in the latest release.

Please, note that upon release the new version of V-Ray for Rhino will be running with a Hardware Key (licensing dongle) installation only.

Also, new pricing for V-Ray 1.5 for Rhino will apply upon release. All software licenses purchased after September 1, 2011 and the official release date are entitled to a free upgrade. A hardware key purchase is required in order to receive the upgrade.

V-Ray 1.5 for Rhino Beta

New Features:

  • V-RayRT
  • Dome Light
  • V-Ray Proxy
  • Lens Effects (Glare / Bloom )
  • Dispersion
  • Retrace Threshold
  • Ambient Occlusion
  • VRayDirt
  • Interpolation (Reflections and Refractions)
  • IES Light
  • Sphere Light
  • Additional Parameters
  • Improved Rhino Integration
  • V-Ray 1.5 for Rhino supports the RDK Sun
  • V-Ray 1.5 for Rhino supports the 32 and 64 bit versions of Rhino 5.0. as well as the 32 bit version of Rhino 4.0

V-Ray 1.5 for Rhino Beta

Click here for more information

 

V-Ray Year End Savings Event

Purchase a V-Ray for 3ds Max or V-Ray for Maya 2.0 upgrade and receive an additional savings during our Year End Savings Event. Additionally, during this event, you will receive the following bonus pack download:

  • RealModels Tropical Foliage
    More than 250 textured photorealistic plant models
     
  • Xeno-1: Alien Textures Collection
    More than 500 unique and organic alien textures

Hurry! Offer ends on December 30th, 2011 (12 PM CST).

V-Ray 2.0 for 3ds Max / Design Upgrade:

Click here for more information

V-Ray 2.0 for Maya Upgrade:

Click here for more information
 

 

VRay for C4D Holiday Savings

VRay for C4D Holiday Savings - Special Offer

Enjoy a savings of $130 on each V-Ray for Cinema 4D license during this holiday savings event.

  Available Worldwide   Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.

 

Click here for more information

 

 

 

All Platforms:
  • V-Ray Architectural Demo Reel 2011
  • V-Ray Automotive Demo Reel 2011
  • V-Ray Advertising Demo Reel 2011
  • V-Ray VFX Demo Reel 2011


V-Ray for 3ds Max:

  • Art Museum 2011


V-Ray for Cinema 4D:

  • AixSponza 2010 Demo Reel
  • SilverWing VFX 2010 Demo Reel
  • The Node


V-Ray for Softimage:

  • Audi R8 Spec Commercial
  • LemonGood Kitchen Shine


 Select Video:


 

V-Ray for Softimage - Rendering by LemonGood
Rendering by LemonGood

V-Ray for Softimage is the fifth product in the Chaos Group portfolio covering platforms from Autodesk 3ds Max and Maya to Rhino and SketchUp. V-Ray for Softimage now supports all major Softimage features and comes with ICE support, animated parameters, strong render tree support, weightmaps and Sun & Sky functionality.

Eligibility and Feedback Process

All of you interested to join the V-Ray for Softimage Public Beta can do this by following just a few simple steps.

V-Ray for Softimage - Rendering by LemonGood
Rendering by LemonGood

Click here for more information

 

 

VRay for C4D R13
Rendering by Stuart Lynch

V-Ray for Cinema 4D features Cinema 4D R13 compatibility.

VRay for C4D R13
Rendering by Stuart Lynch

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

 

MultiScatter 1.1.08c Update

The latest version of MultiScatter includes several MultiPainter bug fixes.

MultiPainter can arrange objects on the surface using a virtual paintbrush.
This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.

MultiPainter

MultiPainter

  • Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
  • MultiPainter includes most current types of randomizations available for MultiScatter objects.
  • Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
  • Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
  • MultiPainter objects are fully compatible with V-Ray and Mental Ray.

MultiPainter

Main differences of MultiScatter in comparison to VRayScatter

MultiScatter includes all VRayScatter features such as:

  • Regular and random scattering of objects over any surface or along a spline.
  • Unique control system for regular scattering with UVW coordinates.
  • Full control including randomization of all transformations and scattering by masks or values.
  • Control of scattering area by splines and full control of transformations of objects along the border.
  • Collision control inside the single MultiScatter object or between multiple.
  • Scattering control relative to the camera.
  • Animation of parameters as well as scattering of animated objects.
  • Special textures for randomization and control of object color and creation of complex masks.
  • MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.

The following additional features were added:

  • Support for Mental Ray (including MProxy).
  • Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
  • Unlimited number of different objects within one MultiScatter.
  • Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
  • Multi-core processing support at all stages of workflow including viewport render.
  • Any object from the current scene can be chosen for scattering.
  • Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
  • Help Pictures will help new users to navigate through the interface; this can be switched on/off.
  • Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
  • Optionally MultiScatter can show wire color or diffused color of objects’ materials.
  • Collisions inside a MultiScatter can be seen in a viewport.
  • A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
  • MultiScatter utility allows the control of huge numbers of MultiScatter objects.
  • MultiPainter object. This tool gives full control for object placement with a brush.
  • And many other new features.
  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

 

V-Ray for C4D Special Christmas Offer - Rendering by Stuart Lynch
Rendering by Stuart Lynch

Update includes several bug fixes, new V-Ray core and Cinema 4D R12 compatibility.

V-Ray for C4D Special Christmas Offer - Rendering by Stuart Lynch
Rendering by Stuart Lynch

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

 

V-Ray for SketchUp version 1.49.01 Now Available - Rendering by Dirk de Jongh
Rendering by Dirk de Jongh

The release of V-Ray for SketchUp version 1.49.01 is now available and features SketchUp 8 support.

In addition to SketchUp 8 compatibility, V-Ray for SketchUp version 1.49.01 also includes the following fixes and changes:

  • TexSky now uses values in the SunLight plugin, if one is specified.
    Additional controls have been added to the SunLight so you can have full control over the behavior of the sun and sky when a sun is specified.
  • Introduced "roughness" parameter to diffuse brdf.
  • V-Ray Default Material is now called Standard.
  • Fixed issue that would cause crash when attempting to load non-existent visopt/vismat file.
  • Fixed issue where DRSpawner would crash if the computer went to sleep (OSX).
  • Fixed issue where texture paths were not being corrected when they were being imported.
  • Fixed issue that prevented users from saving from the VFB to a unicode file path.

V-Ray for SketchUp version 1.49.01 Now Available - Rendering by Lionel Spence
Rendering by Lionel Spence

View all fixes and changes in the change-log  (Opens New Window)

For those who are currently in the process of using the V-Ray for SketchUp demo, all demo activations have been reset so that the new build can be downloaded and installed.

V-Ray for SketchUp version 1.49.01 Now Available - Rendering by Teofilo Pardo
Rendering by Teofilo Pardo

Demo V-Ray for SketchUp free for 30 days:

V-Ray for SketchUp (Windows Edition)

http://www.vray.com/vray_for_sketchup/demo/win/

V-Ray for SketchUp (Mac Edition)

http://www.vray.com/vray_for_sketchup/demo/mac/

Purchase V-Ray for SketchUp version 1.49.01 Now:

V-Ray for SketchUp (Windows Edition)

http://www.vray.com/vray_for_sketchup/buy_vray_for_sketchup.shtml

V-Ray for SketchUp (Mac Edition)

http://www.vray.com/vray_for_sketchup/buy_vray_for_sketchup_mac.shtml

All existing V-Ray for SketchUp customers can upgrade to version 1.49.01 free of charge.

Please contact us for more information. Click here to contact us.

V-Ray for SketchUp version 1.49.01 Now Available - Rendering by Adam McPartland
Rendering by Adam McPartland