V-Ray for SketchUp 01.48.83 Now Available
Rendering by Spazio

Version 1.48.83 addresses certain issues pertaining to DR, materials and hang-ups. Highlights of the changes include the following:

  • Fixes to DR functionality.

  • Improvements to material editor functionality.

  • Localization issues involving file/material names.

  • Closing Sketchup while a render is in progress will no longer hang.

  • Fixed a glitch in the VFB that prevented re-sizing after clicking the framebuffer options button.

  • Fixed minor issues with Material Preview.

  • Fixed spinbox issues with non-english OSs.

  • Fixed problem where R2P.rb would not be found if SketchUp wasn’t installed into a path structure that we expected (Google SketchUp 7/Sketchup/ or some other iteration that says the SketchUp version number).

For a complete change log, click here.

V-Ray for SketchUp 01.48.83 Now Available
Rendering by Spazio

V-Ray for SketchUp 01.48.83 Now Available
Rendering by Jacques Cleghorn

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

V-Ray for SketchUp 1.48 Reviewed in 3D World Magazine

V-Ray for SketchUp 1.48 was reviewed in the June 2010 edition of 3D World magazine. "Despite growing competition between SketchUp renderers, Jorge Barrero discovers that this update brings V-Ray to the head of the pack".

Click here for more information

 

V-Ray RT for 3ds Max 1.50 SP2

New Features

  • Options to turn on/off rendering of proxy objects, X-Ref scenes and
    particles;
  • Support for stereoscopic rendering with different preview types
    (anaglyph, interlaced, checker, dual-window);
  • Adaptive sampling support with the ability to stop the RT once noise
    has cleared to some level;

Feature Requests

  • Support for the offset parameters of the physical camera;
  • Support for mesh lights;
  • Support for VRayAmbientLight;
  • Support for bitmaps in the Gradient Ramp texture;
  • MaxScript callback when a frame is complete;

Bug Fixes

  • Different result when there is a missing map in the
    enviroment slot;
  • Errors when there is a Bitmap texture without a file name
    specified;
  • Horizontal shift for physical camera not working properly;
  • Differences with the production renderer when texture
    filtering is "None" and "Blur" is other than 1.0;
  • Animation of materials and textures is not updated in the
    ActiveShade window;
  • Animation of physical camera properties (focus distance,
    focal length) is not updated in the ActiveShade window
 
 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


Click here for more information

 

V-Ray utilized in Avatar

The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.

Click here for more information

 

MultiScatter - 3ds Max plug-in for V-Ray and Mental Ray
Rendering by iCube Creative Group

MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.

New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!

Main differences of MultiScatter in comparison to VRayScatter

  1. MultiScatter works with both V-Ray and Mental Ray.
  2. MultiScatter utilises all CPU cores to generate objects.
  3. It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
    which can use only one CPU core.
  4. MultiScatter can use several objects.
  5. In this case object’s matter will be inherited not from the MultiScatter,
    but from the objects used with it.
    If an object is used with several MultiScatter it will nevertheless be saved
    in render memory as only one copy.

  6. Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
  7. Improved interface with icons.
  8. New "Points" preview is available in MultiScatter. It displays quickly
    and presents detailed information about object’s position, geometry and
    material.
  9. MultiScatter is able to convert MultiScatter objects into joint Mesh and
    also into sets of instance object copies. This will allow applying renderers
    different from V-Ray and Mental Ray.
  10. MultiScatter provides collisions preview within one MultiScatter object.
  11. MultiScatter contains utility which provides quick control under the
    displaying of all MultiScatter objects at the scene.
  12. MultiScatter includes probability mask of object distribution, it lets
    the creation of cluster arrangements.
  13. MultiScatter provides new mode of objects rotation – Z Recovery, it lets
    imitate object rotation under the force of gravity.

MultiScatter - 3ds Max plug-in for V-Ray and Mental Ray
Rendering by iCube Creative Group

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

V-Ray for 3ds Max 1.5 SP5 Now Available

The upgrade is free of charge for all current V-Ray for 3ds Max customers.

V-Ray 1.50 Service Pack 5 is compatible with the following:

  • Autodesk 3ds Max 8
  • Autodesk 3ds Max 9
  • Autodesk 3ds Max 2008
  • Autodesk 3ds Max 2009
  • Autodesk 3ds Max Design 2009
  • Autodesk 3ds Max 2010
  • Autodesk 3ds Max Design 2010
  • Autodesk 3ds Max 2011 (New)
  • Autodesk 3ds Max Design 2011 (New)

The V-Ray build supports both 32-bit and 64-bit OS.

The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011
and includes new, modified and improved features.

New features:

  • Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
  • Added VRayObjectSelect render element which allows to extract objects
    with specific IDs into a separate element

Modified features:

  • Added an option to the VRayPhysicalCamera to perform image distortion
    based on a texture map
  • Allow the user to specify texture bounds for 3d displacement
  • Added displacement slot to VRayFastSSS2 material
  • Added "prepass id" parameter to VRayFastSSS2 material so that multiple
    materials can share the same illumination map
  • Added displacement slot to VRayLightMtl material
  • The color parameter of VRayIES lights is now animatable
  • The min/max z-depth values for the VRayZDepth render element are now
    animatable
  • Support for reflection occlusion in VRayDirt
  • Support for environment sampling in VRayDirt
  • Support for Particle Flow vertex color mapping and particle visibility
  • Support for the "Use transparent shadows" option with Arch&Design
    materials
  • The clipping planes for the VRayPhysicalCamera are now displayed in the
    viewport
  • Added an option "show cone" to the VRayPhysicalCamera to control the
    display of the camera in the viewports
  • Ability to save and load color correction curves for the VFB in Adobe(r)
    PhotoShop(r) .acv format
  • Support for pixel aspect ratio display in the V-Ray VFB
  • Support for anaglyph stereo preview in the V-Ray VFB
  • Support for LUT color correction in the V-Ray VFB from .cube files
  • Ability to display the value of the corrected colors in the V-Ray VFB
    pixel info dialog
  • The "Dynamic memory limit" parameter can be set to zero to remove any
    limit

Bug fixes:

  • Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer"
    mode
  • Occasional random crashes in 3ds Max 2010 due to progress bar updates
  • Fixed invalid smoothed normals causing issues with displacement
  • Fixed AA artifacts with thin bright lines when using Adaptive DMC image
    sampler
  • Stuck buckets with perfectly transparent surfaces and GI
  • Incorrect vignetting for VRayPhysicalCamera when using
    horizontal/vertical offset
  • Set VRaySilentMode should disable the dialog for overwriting raw .vrimg
    files
  • Missing reflections in VRayFastSSS2 when it is a coat material inside a
    VRayBlendMtl
  • Incorrect bump mapping for GI when using time-interpolated irradiance
    maps
  • Fixed artifacts with VRayFastSSS2 when one of the scatter color
    components is zero
  • Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
  • Fixed crash with animated irradiance maps and objects with zero scale
  • The color of VRayIES lights was not animatable
  • VRayIES lights did not produce photon-mapped caustics
  • Fixed invalid normals with VRayEdgesTex in the bump slot

 

 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


Click here for more information

 

VRayScatter 2.5.9 - Rendering by Peter Guthrie
Rendering by Peter Guthrie

New in 2.5.9

New Features:

  • New easy installation process
  • 3ds Max 2011 supported
  • V-Ray 1.5 SP5 supported

Existing users can update with no additional registration required.

VRayScatter 2.5.9 - Rendering by Peter Guthrie
Rendering by Peter Guthrie
 

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

V-Ray for Maya Educational Edition Now Available

Educational License Bundles

V-Ray for Maya Educational Edition - Rendering by Daniel Buck
Rendering by Daniel Buck
Universities and Training
Centers
can now receive a substantial educational discount on V-Ray for Maya

Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.

The educational edition license bundles provides a substantial
educational discount to Universities and Training Centers with 10, 20
and 30 EDU license bundles.


Click here for more information

V-Ray for Maya Educational Edition - Rendering by Komposer
Rendering by Komposer
V-Ray for Maya Educational Edition - Rendering by Jeremy Cooper
Rendering by Jeremy Cooper
V-Ray for Maya Educational Edition - Rendering by Daniel Buck
Rendering by Daniel Buck
V-Ray for Maya Educational Edition - Rendering by Enrico Cerica
Rendering by Enrico Cerica
V-Ray for Maya Educational Edition - Rendering by Daniel Buck
Rendering by Daniel Buck

 

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray

Film by Alex Roman
Rendered in V-Ray

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray - 1

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray - 2

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray - 3

Click here to watch

 

New and improved V-Ray for SketchUp for Mac and Windows

Available Now for Mac and Windows


New features include the following:

  • NEW! Ward Reflection Shader Type
  • NEW! More than 10 new Procedural Textures, including Dirt (to create ambient occlusion per material)
  • NEW! Ambient Occlusion
  • NEW! IES Lights and Spotlights
  • NEW! Material Layer Arrangement
  • NEW! Faster Parsing Times
  • NEW! Support for SketchUp Transparency and Alpha Transparency

SketchUp is one of the most widely used and easy to learn 3D Modeling software on the market today. With V-Ray for SketchUp, users now have one of the most powerful rendering tools available to visualize their models with the upmost quality and realism. V-Ray works within the SketchUp environment allowing users to be able to efficiently incorporate the task of rendering within their current workflows.

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.

V-Ray for SketchUp  
V-Ray for SketchUp (Mac)


V-Ray for SketchUp (Windows)