

Rendering by Citroën Design Center, author: PSA
V-Ray 2.0 new features list
Major features:
- V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
- VRayCarPaintMtl material with accurate flakes simulation;
- VRayDistanceTex texture that measures distances to arbitrary mesh objects;
- VRayLightSelect render element to extract the contribution of individual lights;
- VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
- VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
- VRayExposureControl plugin for proper exposure of regular viewport and camera views;
- VRayStereoRig controller for easy stereoscopic setup;
- Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
- Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
- Support for bidirectional path tracing for accurate unbiased lighting solutions;
- Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
- Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
- Command-line tool for mass conversion of textures to tiled OpenEXR files;
- V-Ray specific light lister;
- Integration of the various V-Ray components in the 3ds Max "Create" menu;
- Tools for calculating and rendering accurate camera distortion through .lens files;
- Support for MetaSL shaders.
Enhanced features:
- Faster rendering of VRayProxy objects;
- Support for proper motion blur of Thinking Particles;
- Proper blending of gizmos for VRayEnvironmentFog;
- Improved raytracing precision in certain cases;
- Render history for the V-Ray VFB;
- Load and compare images directly in the V-Ray frame buffer;
- Support for rendering of VRayProxy objects as point clouds;
- Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
- Retrace threshold for the light cache
- …and many other small fixes and improvements

Rendering by Chen Qingfeng

Rendering by Blur Studio
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Image by Nikki Candelero
Purchase V-Ray 2.0 now at a special discounted pre-order price!
Offer includes:
- V-Ray 1.5 SP5, RT and the beta of RT GPU edition now.
- Free upgrade to 2.0 when it is released.

Image by Blur Studio

Image by Blur Studio
| Please Note: This product is available to customers located within Canada, USA and Mexico only.
Hurry, offer ends on December 5, 2010! |
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V-Ray 2 for 3ds Max upgrade from V-Ray 1.x for 3ds Max
Upgrade from V-Ray 1.x for 3ds Max to V-Ray 2.0 for 3ds Max. Your existing licensing dongle will be reprogrammed with your new 2.0 license by clicking on a file that is sent to you.
* Upgrade prices do not include the cost of extra dongles.
* Upgrade prices are per license and do not include extra dongles, shipping, handling, or taxes.
* Upgrades are per V-Ray 1.5 for 3ds Max licenses and not V-Ray RT for 3ds Max licenses.
* V-Ray 2.0 licenses are non-transferable to different companies or people.
* All $190 upgrades are available for order until Jan 31, 2011 only.
| Please Note: This product is available to customers located within Canada, USA and Mexico only. |
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The latest version of MultiScatter includes several improvements and bug fixes, as well as a new object type and method of scattering – MultiPainter.

MultiPainter can arrange objects on the surface using a virtual paintbrush. This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.

- Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
- MultiPainter includes most current types of randomizations available for MultiScatter objects.
- Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
- Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
- MultiPainter objects are fully compatible with V-Ray and Mental Ray.

Main differences of MultiScatter in comparison to VRayScatter
MultiScatter includes all VRayScatter features such as:
- Regular and random scattering of objects over any surface or along a spline.
- Unique control system for regular scattering with UVW coordinates.
- Full control including randomization of all transformations and scattering by masks or values.
- Control of scattering area by splines and full control of transformations of objects along the border.
- Collision control inside the single MultiScatter object or between multiple.
- Scattering control relative to the camera.
- Animation of parameters as well as scattering of animated objects.
- Special textures for randomization and control of object color and creation of complex masks.
- MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.
The following additional features were added:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects’ materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.
- And many other new features.
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The countdown has begun for the upcoming release of V-Ray 2.0 for 3ds Max. V-Ray 2.0 includes a number of new features and will also include both the CPU and GPU edition of RT!
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Rendering by Spazio
Version 1.48.83 addresses certain issues pertaining to DR, materials and hang-ups. Highlights of the changes include the following:
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Fixes to DR functionality.
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Improvements to material editor functionality.
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Localization issues involving file/material names.
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Closing Sketchup while a render is in progress will no longer hang.
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Fixed a glitch in the VFB that prevented re-sizing after clicking the framebuffer options button.
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Fixed minor issues with Material Preview.
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Fixed spinbox issues with non-english OSs.
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Fixed problem where R2P.rb would not be found if SketchUp wasn’t installed into a path structure that we expected (Google SketchUp 7/Sketchup/ or some other iteration that says the SketchUp version number).
For a complete change log, click here.

Rendering by Spazio

Rendering by Jacques Cleghorn
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V-Ray for SketchUp 1.48 was reviewed in the June 2010 edition of 3D World magazine. "Despite growing competition between SketchUp renderers, Jorge Barrero discovers that this update brings V-Ray to the head of the pack".
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New Features
- Options to turn on/off rendering of proxy objects, X-Ref scenes and
particles; - Support for stereoscopic rendering with different preview types
(anaglyph, interlaced, checker, dual-window); - Adaptive sampling support with the ability to stop the RT once noise
has cleared to some level;
Feature Requests
- Support for the offset parameters of the physical camera;
- Support for mesh lights;
- Support for VRayAmbientLight;
- Support for bitmaps in the Gradient Ramp texture;
- MaxScript callback when a frame is complete;
Bug Fixes
- Different result when there is a missing map in the
enviroment slot; - Errors when there is a Bitmap texture without a file name
specified; - Horizontal shift for physical camera not working properly;
- Differences with the production renderer when texture
filtering is "None" and "Blur" is other than 1.0; - Animation of materials and textures is not updated in the
ActiveShade window; - Animation of physical camera properties (focus distance,
focal length) is not updated in the ActiveShade window
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The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.
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Rendering by iCube Creative Group
MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!
Main differences of MultiScatter in comparison to VRayScatter
- MultiScatter works with both V-Ray and Mental Ray.
- MultiScatter utilises all CPU cores to generate objects.
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It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
which can use only one CPU core. - MultiScatter can use several objects.
- Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
- Improved interface with icons.
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New "Points" preview is available in MultiScatter. It displays quickly
and presents detailed information about object’s position, geometry and
material. -
MultiScatter is able to convert MultiScatter objects into joint Mesh and
also into sets of instance object copies. This will allow applying renderers
different from V-Ray and Mental Ray. - MultiScatter provides collisions preview within one MultiScatter object.
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MultiScatter contains utility which provides quick control under the
displaying of all MultiScatter objects at the scene. -
MultiScatter includes probability mask of object distribution, it lets
the creation of cluster arrangements. -
MultiScatter provides new mode of objects rotation – Z Recovery, it lets
imitate object rotation under the force of gravity.
In this case object’s matter will be inherited not from the MultiScatter,
but from the objects used with it.
If an object is used with several MultiScatter it will nevertheless be saved
in render memory as only one copy.

Rendering by iCube Creative Group
|
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The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 5 is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
- Autodesk 3ds Max 2011 (New)
- Autodesk 3ds Max Design 2011 (New)
The V-Ray build supports both 32-bit and 64-bit OS.
The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011
and includes new, modified and improved features.
New features:
- Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
- Added VRayObjectSelect render element which allows to extract objects
with specific IDs into a separate element
Modified features:
- Added an option to the VRayPhysicalCamera to perform image distortion
based on a texture map - Allow the user to specify texture bounds for 3d displacement
- Added displacement slot to VRayFastSSS2 material
- Added "prepass id" parameter to VRayFastSSS2 material so that multiple
materials can share the same illumination map - Added displacement slot to VRayLightMtl material
- The color parameter of VRayIES lights is now animatable
- The min/max z-depth values for the VRayZDepth render element are now
animatable - Support for reflection occlusion in VRayDirt
- Support for environment sampling in VRayDirt
- Support for Particle Flow vertex color mapping and particle visibility
- Support for the "Use transparent shadows" option with Arch&Design
materials - The clipping planes for the VRayPhysicalCamera are now displayed in the
viewport - Added an option "show cone" to the VRayPhysicalCamera to control the
display of the camera in the viewports - Ability to save and load color correction curves for the VFB in Adobe(r)
PhotoShop(r) .acv format - Support for pixel aspect ratio display in the V-Ray VFB
- Support for anaglyph stereo preview in the V-Ray VFB
- Support for LUT color correction in the V-Ray VFB from .cube files
- Ability to display the value of the corrected colors in the V-Ray VFB
pixel info dialog - The "Dynamic memory limit" parameter can be set to zero to remove any
limit
Bug fixes:
- Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer"
mode - Occasional random crashes in 3ds Max 2010 due to progress bar updates
- Fixed invalid smoothed normals causing issues with displacement
- Fixed AA artifacts with thin bright lines when using Adaptive DMC image
sampler - Stuck buckets with perfectly transparent surfaces and GI
- Incorrect vignetting for VRayPhysicalCamera when using
horizontal/vertical offset - Set VRaySilentMode should disable the dialog for overwriting raw .vrimg
files - Missing reflections in VRayFastSSS2 when it is a coat material inside a
VRayBlendMtl - Incorrect bump mapping for GI when using time-interpolated irradiance
maps - Fixed artifacts with VRayFastSSS2 when one of the scatter color
components is zero - Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
- Fixed crash with animated irradiance maps and objects with zero scale
- The color of VRayIES lights was not animatable
- VRayIES lights did not produce photon-mapped caustics
- Fixed invalid normals with VRayEdgesTex in the bump slot
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