V-Ray 2.0 for 3ds Max Update Now Available - Rendering by PSA
Rendering by PSA

An update to V-Ray 2.0 for 3ds Max is now available and delivers outstanding new features and improvements, including enhanced GPU functionality using V-RayRT and new Hair and Fur capabilities.

V-Ray 2.0 for 3ds Max Update - Rendering by Plastic Wax
Rendering by Plastic Wax

V-Ray 2.0 for 3ds Max Update - Rendering by PK3DStudio
Rendering by PK3DStudio

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V-Ray Year End Savings Event

Purchase a V-Ray for 3ds Max or V-Ray for Maya 2.0 upgrade and receive an additional savings during our Year End Savings Event. Additionally, during this event, you will receive the following bonus pack download:

  • RealModels Tropical Foliage
    More than 250 textured photorealistic plant models
     
  • Xeno-1: Alien Textures Collection
    More than 500 unique and organic alien textures

Hurry! Offer ends on December 30th, 2011 (12 PM CST).

V-Ray 2.0 for 3ds Max / Design Upgrade:

Click here for more information

V-Ray 2.0 for Maya Upgrade:

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All Platforms:
  • V-Ray Architectural Demo Reel 2011
  • V-Ray Automotive Demo Reel 2011
  • V-Ray Advertising Demo Reel 2011
  • V-Ray VFX Demo Reel 2011


V-Ray for 3ds Max:

  • Art Museum 2011


V-Ray for Cinema 4D:

  • AixSponza 2010 Demo Reel
  • SilverWing VFX 2010 Demo Reel
  • The Node


V-Ray for Softimage:

  • Audi R8 Spec Commercial
  • LemonGood Kitchen Shine


 Select Video:


 

MultiScatter 1.1.08c Update

The latest version of MultiScatter includes several MultiPainter bug fixes.

MultiPainter can arrange objects on the surface using a virtual paintbrush.
This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.

MultiPainter

MultiPainter

  • Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
  • MultiPainter includes most current types of randomizations available for MultiScatter objects.
  • Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
  • Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
  • MultiPainter objects are fully compatible with V-Ray and Mental Ray.

MultiPainter

Main differences of MultiScatter in comparison to VRayScatter

MultiScatter includes all VRayScatter features such as:

  • Regular and random scattering of objects over any surface or along a spline.
  • Unique control system for regular scattering with UVW coordinates.
  • Full control including randomization of all transformations and scattering by masks or values.
  • Control of scattering area by splines and full control of transformations of objects along the border.
  • Collision control inside the single MultiScatter object or between multiple.
  • Scattering control relative to the camera.
  • Animation of parameters as well as scattering of animated objects.
  • Special textures for randomization and control of object color and creation of complex masks.
  • MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.

The following additional features were added:

  • Support for Mental Ray (including MProxy).
  • Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
  • Unlimited number of different objects within one MultiScatter.
  • Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
  • Multi-core processing support at all stages of workflow including viewport render.
  • Any object from the current scene can be chosen for scattering.
  • Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
  • Help Pictures will help new users to navigate through the interface; this can be switched on/off.
  • Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
  • Optionally MultiScatter can show wire color or diffused color of objects’ materials.
  • Collisions inside a MultiScatter can be seen in a viewport.
  • A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
  • MultiScatter utility allows the control of huge numbers of MultiScatter objects.
  • MultiPainter object. This tool gives full control for object placement with a brush.
  • And many other new features.
  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

 

V-Ray 2.0 for 3ds Max / Design Now Available

V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Citroën Design Center, author: PSA
Rendering by Citroën Design Center, author: PSA

V-Ray 2.0 new features list

Major features:

  • V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
  • VRayCarPaintMtl material with accurate flakes simulation;
  • VRayDistanceTex texture that measures distances to arbitrary mesh objects;
  • VRayLightSelect render element to extract the contribution of individual lights;
  • VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
  • VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
  • VRayExposureControl plugin for proper exposure of regular viewport and camera views;
  • VRayStereoRig controller for easy stereoscopic setup;
  • Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
  • Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
  • Support for bidirectional path tracing for accurate unbiased lighting solutions;
  • Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
  • Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
  • Command-line tool for mass conversion of textures to tiled OpenEXR files;
  • V-Ray specific light lister;
  • Integration of the various V-Ray components in the 3ds Max "Create" menu;
  • Tools for calculating and rendering accurate camera distortion through .lens files;
  • Support for MetaSL shaders.

Enhanced features:

  • Faster rendering of VRayProxy objects;
  • Support for proper motion blur of Thinking Particles;
  • Proper blending of gizmos for VRayEnvironmentFog;
  • Improved raytracing precision in certain cases;
  • Render history for the V-Ray VFB;
  • Load and compare images directly in the V-Ray frame buffer;
  • Support for rendering of VRayProxy objects as point clouds;
  • Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
  • Retrace threshold for the light cache
  • …and many other small fixes and improvements

V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Chen Qingfeng
Rendering by Chen Qingfeng

V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Blur Studio
Rendering by Blur Studio


Click here for more information

 

 

V-Ray 2.0 - Image by Nikki Candelero
Image by Nikki Candelero

Purchase V-Ray 2.0 now at a special discounted pre-order price!

Offer includes:

  • V-Ray 1.5 SP5, RT and the beta of RT GPU edition now.
  • Free upgrade to 2.0 when it is released.

V-Ray 2.0 - Image by Blur Studio
Image by Blur Studio

V-Ray 2.0 - Image by Blur Studio
Image by Blur Studio

Please Note: This product is available to customers located within Canada, USA and Mexico only.

Hurry, offer ends on December 5, 2010!


Click here for more information

 

V-Ray 2 for 3ds Max upgrade from V-Ray 1.x for 3ds Max

Upgrade from V-Ray 1.x for 3ds Max to V-Ray 2.0 for 3ds Max. Your existing licensing dongle will be reprogrammed with your new 2.0 license by clicking on a file that is sent to you.

* Upgrade prices do not include the cost of extra dongles.

* Upgrade prices are per license and do not include extra dongles, shipping, handling, or taxes.

* Upgrades are per V-Ray 1.5 for 3ds Max licenses and not V-Ray RT for 3ds Max licenses.

* V-Ray 2.0 licenses are non-transferable to different companies or people.

* All $190 upgrades are available for order until Jan 31, 2011 only.

Please Note: This product is available to customers located within Canada, USA and Mexico only.


Click here for more information

 

 

MultiScatter - Major Update

The latest version of MultiScatter includes several improvements and bug fixes, as well as a new object type and method of scattering – MultiPainter.

MultiPainter

MultiPainter can arrange objects on the surface using a virtual paintbrush. This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.

MultiPainter

  • Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
  • MultiPainter includes most current types of randomizations available for MultiScatter objects.
  • Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
  • Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
  • MultiPainter objects are fully compatible with V-Ray and Mental Ray.

MultiPainter

Main differences of MultiScatter in comparison to VRayScatter

MultiScatter includes all VRayScatter features such as:

  • Regular and random scattering of objects over any surface or along a spline.
  • Unique control system for regular scattering with UVW coordinates.
  • Full control including randomization of all transformations and scattering by masks or values.
  • Control of scattering area by splines and full control of transformations of objects along the border.
  • Collision control inside the single MultiScatter object or between multiple.
  • Scattering control relative to the camera.
  • Animation of parameters as well as scattering of animated objects.
  • Special textures for randomization and control of object color and creation of complex masks.
  • MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.

The following additional features were added:

  • Support for Mental Ray (including MProxy).
  • Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
  • Unlimited number of different objects within one MultiScatter.
  • Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
  • Multi-core processing support at all stages of workflow including viewport render.
  • Any object from the current scene can be chosen for scattering.
  • Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
  • Help Pictures will help new users to navigate through the interface; this can be switched on/off.
  • Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
  • Optionally MultiScatter can show wire color or diffused color of objects’ materials.
  • Collisions inside a MultiScatter can be seen in a viewport.
  • A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
  • MultiScatter utility allows the control of huge numbers of MultiScatter objects.
  • MultiPainter object. This tool gives full control for object placement with a brush.
  • And many other new features.
  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

 

VRay 2.0 for 3ds Max

The countdown has begun for the upcoming release of V-Ray 2.0 for 3ds Max. V-Ray 2.0 includes a number of new features and will also include both the CPU and GPU edition of RT!


Click here for more information

 

 

V-Ray RT for 3ds Max 1.50 SP2

New Features

  • Options to turn on/off rendering of proxy objects, X-Ref scenes and
    particles;
  • Support for stereoscopic rendering with different preview types
    (anaglyph, interlaced, checker, dual-window);
  • Adaptive sampling support with the ability to stop the RT once noise
    has cleared to some level;

Feature Requests

  • Support for the offset parameters of the physical camera;
  • Support for mesh lights;
  • Support for VRayAmbientLight;
  • Support for bitmaps in the Gradient Ramp texture;
  • MaxScript callback when a frame is complete;

Bug Fixes

  • Different result when there is a missing map in the
    enviroment slot;
  • Errors when there is a Bitmap texture without a file name
    specified;
  • Horizontal shift for physical camera not working properly;
  • Differences with the production renderer when texture
    filtering is "None" and "Blur" is other than 1.0;
  • Animation of materials and textures is not updated in the
    ActiveShade window;
  • Animation of physical camera properties (focus distance,
    focal length) is not updated in the ActiveShade window
 
 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


Click here for more information

 

V-Ray utilized in Avatar

The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.

Click here for more information