
Film by Alex Roman
Rendered in V-Ray

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.


The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 4a is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
The new V-Ray build supports both 32-bit and 64-bit OS.
It includes the following modified features:
- Added support for projection mapping when doing texture baking;
- Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes.
Click here for more information

If you purchase now, you will receive a free model and textures bundle pack. The bundle includes 6 CDs offering 450+ models and 1,300+ textures valued at over $400 USD!
The bundle includes the following:
- Fighting Aircraft of WWII
- 3D History Volume 1
- RealModels Tropical Foliage
- Seamless textures
- Xeno-1 Textures
- Accents Texture Collection
Hurry! This is a limited time only while supplies last.
* 1 Bundle pack per customer. ** Offer not available for V-Ray for 3ds Max EDU version.
Click here for V-Ray for 3ds Max

Rendering by Peter Guthrie
New in 2.5.7
New Features:
- V-Ray for 3ds Max SP4 now fully supported.
- Several minor bugs fixed.
Existing users can update with no additional registration required.

Rendering by Peter Guthrie
Click here for more information

Rendering by Daniel Buck
Autograss is your one-click grass solution for V-Ray
Select your object, click Autograss, and you’re done. You’ve got photorealistic grass that renders in V-Ray for 3ds Max.

Rendering by Graham Fyffe
Features:
- Eleven grass type presets
- Twelve grass material presets
- Four earth material presets
- Adjustable variation
- Unlimited grass in your scenes
- Density mapping
- Length mapping
- Cutoff mapping
- Thatch mapping
- Direction mapping
Click here for more information
V-Ray for 3ds Max v1.5 SP4
V-Ray for 3ds Max v1.5 SP4 is compatible with:
- 3ds Max 8
- 3ds Max 9
- 3ds Max 2008
- 3ds Max 2009
- 3ds Max 2010
- 3ds Max Design 2009
- 3ds Max Design 2010
The new V-Ray build supports both 32-bit and 64-bit versions of 3ds Max.
New features:
- Added VRayAmbientLight;
Modified features:
- Improved multithreading on multi-core machines;
- Ability to specify gizmo falloff for VRayEnvironmentFog;
- Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
- Option to exclude the background from VRayEnvironmentFog;
- "Show last VFB" command works even when there is no VFB (e.g. scene is just opened);
- Added CIE sky models to the VRaySun and VRaySky;
- It is now possible to submit DR servers list for DR though backburner;
- Added option for the VRayIES light to not use area speculars;
- Added Kelvin temperature settings for the color of VRayLights;
- VFB history is now turned off when 3ds Max is in slave mode;
- Output .vrimg and split channel paths are listed in the Asset Tracker;
- GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
- DR fails with large .max files;
- Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
- Crash with Hair&Fur in 3ds Max Design 2010;
- Issue with Arch&Design materials in multi/sub-object material;
- It should not be possible to export already created VRayProxy objects as .vrmesh files;
- Fixed invalid colors with texture-mapped lights when the texture contains black areas;
- Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks
- Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with transparency" enabled;
- Cloning the V-Ray renderer did not clone the override material exclusion list;
- Fixed problems with velocity channel and objects close to the camera;
- VRayToon was black on directly visible dome lights;
- Fixed issue with VRayToon and opacity mapped objects;
- Fixed a problem with highlights in VRayFastSSS2 material;
- Fixed different buckets with interpolated glossy reflections and DR;
- Multi-matte render element did not work with VRaySphereFade;
- Fixed crash with DR in specific cases;
- The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection"
textures.
Click here for more information
New Features:
- Added option "Density" in "Distribution" settings.
- New control of animation proxies by texture.
Fixes:
- Now full support for Windows Vista and 7.
- Fixed installation problem in 3ds Max Design.

Click here for more information

V-Ray RT for 3ds Max Now Available!
V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. Designed to improve and fasten the artist’s work on the Texturing and Lightening stage.
V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production V-Ray renderer. V-Ray RT does not introduce new plugins other than the interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials, textures, lights, cameras etc. are used.
V-Ray RT consists of two major components:
- V-Ray RT interactive renderer in 3ds Max;
- One or more V-Ray RT render servers.
V-Ray RT performs the actual rendering outside of 3ds Max itself, with the help of the V-Ray RT render server(s), which can run either locally on the same machine, or on other machine(s) in the local network. The renderer plugin in 3ds Max only relays the scene changes to the render servers and displays the final result.


Click here for more information
V-Ray 1.5 Service Pack 3 for 3ds Max has
been officially released.

New features include:
- Linear Workflow;
- Mesh-based lights;
- V-Ray light material as direct light;
- V-Ray Fog environmental effect;
- Vector Displacement;
- Import Proxy as mesh;
- Support for Max Arch & Design materials;
- Region Rendering directly in VFB.
Improved features include:
- Irradiance map – further reduction in flicker in animations;
- Camera Overrides now work with Physical Cam;
- Render Elements – MultiMatte, VRayExtraTex and VRayZDepth work with
transparency; - DR Improvements – support for the incremental modes of the irradiance
map; - New SSS material for better and faster rendering – V-Ray Fast SSS2.
Click here for more information
Call for entries. We are looking for VRay artists around the world that would like to send us their VRay image renderings for possible inclusion in our galleries and Artist Spotlight. When you are added to our Artist Spotlight, you gain the following benefits:
- Your own spotlight page with up to 8 featured images
- You are featured on our main page
- You are featured in our VRay newsletter
Participation is free and only requires the following:
-
Images must be rendered with VRay (Any flavor).
-
Do not add water marks all over your images.
-
Include a brief overview of yourself for your spotlight
page. -
You must own the images and not send us copyrighted
materials. -
Let us know which flavor of VRay that you use. i.e. VRay
for 3ds Max, VRay for SketchUp, VRay for Cinema 4D etc.
Sample Artist Spotlight Page

For more information, please see the following page:
http://www.vray.com/artist_spotlight/requirements.shtml










