
Rendering by PSA
An update to V-Ray 2.0 for 3ds Max is now available and delivers outstanding new features and improvements, including enhanced GPU functionality using V-RayRT and new Hair and Fur capabilities.

Rendering by Plastic Wax

Rendering by PK3DStudio
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Purchase a V-Ray for 3ds Max or V-Ray for Maya 2.0 upgrade and receive an additional savings during our Year End Savings Event. Additionally, during this event, you will receive the following bonus pack download:
- RealModels Tropical Foliage
More than 250 textured photorealistic plant models
- Xeno-1: Alien Textures Collection
More than 500 unique and organic alien textures
Hurry! Offer ends on December 30th, 2011 (12 PM CST).
V-Ray 2.0 for 3ds Max / Design Upgrade:
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V-Ray 2.0 for Maya Upgrade:
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The latest version of MultiScatter includes several MultiPainter bug fixes.
MultiPainter can arrange objects on the surface using a virtual paintbrush.
This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.


- Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
- MultiPainter includes most current types of randomizations available for MultiScatter objects.
- Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
- Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
- MultiPainter objects are fully compatible with V-Ray and Mental Ray.

Main differences of MultiScatter in comparison to VRayScatter
MultiScatter includes all VRayScatter features such as:
- Regular and random scattering of objects over any surface or along a spline.
- Unique control system for regular scattering with UVW coordinates.
- Full control including randomization of all transformations and scattering by masks or values.
- Control of scattering area by splines and full control of transformations of objects along the border.
- Collision control inside the single MultiScatter object or between multiple.
- Scattering control relative to the camera.
- Animation of parameters as well as scattering of animated objects.
- Special textures for randomization and control of object color and creation of complex masks.
- MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.
The following additional features were added:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects’ materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.
- And many other new features.
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Click here for more information


Rendering by Citroën Design Center, author: PSA
V-Ray 2.0 new features list
Major features:
- V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
- VRayCarPaintMtl material with accurate flakes simulation;
- VRayDistanceTex texture that measures distances to arbitrary mesh objects;
- VRayLightSelect render element to extract the contribution of individual lights;
- VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
- VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
- VRayExposureControl plugin for proper exposure of regular viewport and camera views;
- VRayStereoRig controller for easy stereoscopic setup;
- Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
- Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
- Support for bidirectional path tracing for accurate unbiased lighting solutions;
- Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
- Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
- Command-line tool for mass conversion of textures to tiled OpenEXR files;
- V-Ray specific light lister;
- Integration of the various V-Ray components in the 3ds Max "Create" menu;
- Tools for calculating and rendering accurate camera distortion through .lens files;
- Support for MetaSL shaders.
Enhanced features:
- Faster rendering of VRayProxy objects;
- Support for proper motion blur of Thinking Particles;
- Proper blending of gizmos for VRayEnvironmentFog;
- Improved raytracing precision in certain cases;
- Render history for the V-Ray VFB;
- Load and compare images directly in the V-Ray frame buffer;
- Support for rendering of VRayProxy objects as point clouds;
- Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
- Retrace threshold for the light cache
- …and many other small fixes and improvements

Rendering by Chen Qingfeng

Rendering by Blur Studio
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Image by Nikki Candelero
Purchase V-Ray 2.0 now at a special discounted pre-order price!
Offer includes:
- V-Ray 1.5 SP5, RT and the beta of RT GPU edition now.
- Free upgrade to 2.0 when it is released.

Image by Blur Studio

Image by Blur Studio
| Please Note: This product is available to customers located within Canada, USA and Mexico only.
Hurry, offer ends on December 5, 2010! |
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V-Ray 2 for 3ds Max upgrade from V-Ray 1.x for 3ds Max
Upgrade from V-Ray 1.x for 3ds Max to V-Ray 2.0 for 3ds Max. Your existing licensing dongle will be reprogrammed with your new 2.0 license by clicking on a file that is sent to you.
* Upgrade prices do not include the cost of extra dongles.
* Upgrade prices are per license and do not include extra dongles, shipping, handling, or taxes.
* Upgrades are per V-Ray 1.5 for 3ds Max licenses and not V-Ray RT for 3ds Max licenses.
* V-Ray 2.0 licenses are non-transferable to different companies or people.
* All $190 upgrades are available for order until Jan 31, 2011 only.
| Please Note: This product is available to customers located within Canada, USA and Mexico only. |
Click here for more information

The latest version of MultiScatter includes several improvements and bug fixes, as well as a new object type and method of scattering – MultiPainter.

MultiPainter can arrange objects on the surface using a virtual paintbrush. This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.

- Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.
- MultiPainter includes most current types of randomizations available for MultiScatter objects.
- Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.
- Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.
- MultiPainter objects are fully compatible with V-Ray and Mental Ray.

Main differences of MultiScatter in comparison to VRayScatter
MultiScatter includes all VRayScatter features such as:
- Regular and random scattering of objects over any surface or along a spline.
- Unique control system for regular scattering with UVW coordinates.
- Full control including randomization of all transformations and scattering by masks or values.
- Control of scattering area by splines and full control of transformations of objects along the border.
- Collision control inside the single MultiScatter object or between multiple.
- Scattering control relative to the camera.
- Animation of parameters as well as scattering of animated objects.
- Special textures for randomization and control of object color and creation of complex masks.
- MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.
The following additional features were added:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects’ geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects’ materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.
- And many other new features.
|
Click here for more information

The countdown has begun for the upcoming release of V-Ray 2.0 for 3ds Max. V-Ray 2.0 includes a number of new features and will also include both the CPU and GPU edition of RT!
Click here for more information

New Features
- Options to turn on/off rendering of proxy objects, X-Ref scenes and
particles; - Support for stereoscopic rendering with different preview types
(anaglyph, interlaced, checker, dual-window); - Adaptive sampling support with the ability to stop the RT once noise
has cleared to some level;
Feature Requests
- Support for the offset parameters of the physical camera;
- Support for mesh lights;
- Support for VRayAmbientLight;
- Support for bitmaps in the Gradient Ramp texture;
- MaxScript callback when a frame is complete;
Bug Fixes
- Different result when there is a missing map in the
enviroment slot; - Errors when there is a Bitmap texture without a file name
specified; - Horizontal shift for physical camera not working properly;
- Differences with the production renderer when texture
filtering is "None" and "Blur" is other than 1.0; - Animation of materials and textures is not updated in the
ActiveShade window; - Animation of physical camera properties (focus distance,
focal length) is not updated in the ActiveShade window
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The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.
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