V-Ray RT for 3ds Max 1.50 SP2

New Features

  • Options to turn on/off rendering of proxy objects, X-Ref scenes and
    particles;
  • Support for stereoscopic rendering with different preview types
    (anaglyph, interlaced, checker, dual-window);
  • Adaptive sampling support with the ability to stop the RT once noise
    has cleared to some level;

Feature Requests

  • Support for the offset parameters of the physical camera;
  • Support for mesh lights;
  • Support for VRayAmbientLight;
  • Support for bitmaps in the Gradient Ramp texture;
  • MaxScript callback when a frame is complete;

Bug Fixes

  • Different result when there is a missing map in the
    enviroment slot;
  • Errors when there is a Bitmap texture without a file name
    specified;
  • Horizontal shift for physical camera not working properly;
  • Differences with the production renderer when texture
    filtering is "None" and "Blur" is other than 1.0;
  • Animation of materials and textures is not updated in the
    ActiveShade window;
  • Animation of physical camera properties (focus distance,
    focal length) is not updated in the ActiveShade window
 
 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


Click here for more information

 

V-Ray utilized in Avatar

The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.

Click here for more information

 

MultiScatter - 3ds Max plug-in for V-Ray and Mental Ray
Rendering by iCube Creative Group

MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.

New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!

Main differences of MultiScatter in comparison to VRayScatter

  1. MultiScatter works with both V-Ray and Mental Ray.
  2. MultiScatter utilises all CPU cores to generate objects.
  3. It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
    which can use only one CPU core.
  4. MultiScatter can use several objects.
  5. In this case object’s matter will be inherited not from the MultiScatter,
    but from the objects used with it.
    If an object is used with several MultiScatter it will nevertheless be saved
    in render memory as only one copy.

  6. Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
  7. Improved interface with icons.
  8. New "Points" preview is available in MultiScatter. It displays quickly
    and presents detailed information about object’s position, geometry and
    material.
  9. MultiScatter is able to convert MultiScatter objects into joint Mesh and
    also into sets of instance object copies. This will allow applying renderers
    different from V-Ray and Mental Ray.
  10. MultiScatter provides collisions preview within one MultiScatter object.
  11. MultiScatter contains utility which provides quick control under the
    displaying of all MultiScatter objects at the scene.
  12. MultiScatter includes probability mask of object distribution, it lets
    the creation of cluster arrangements.
  13. MultiScatter provides new mode of objects rotation – Z Recovery, it lets
    imitate object rotation under the force of gravity.

MultiScatter - 3ds Max plug-in for V-Ray and Mental Ray
Rendering by iCube Creative Group

  Available Worldwide  
Available Worldwide

There are no territorial restrictions on this product and it can be purchased from any location.



Click here for more information

 

V-Ray for 3ds Max 1.5 SP5 Now Available

The upgrade is free of charge for all current V-Ray for 3ds Max customers.

V-Ray 1.50 Service Pack 5 is compatible with the following:

  • Autodesk 3ds Max 8
  • Autodesk 3ds Max 9
  • Autodesk 3ds Max 2008
  • Autodesk 3ds Max 2009
  • Autodesk 3ds Max Design 2009
  • Autodesk 3ds Max 2010
  • Autodesk 3ds Max Design 2010
  • Autodesk 3ds Max 2011 (New)
  • Autodesk 3ds Max Design 2011 (New)

The V-Ray build supports both 32-bit and 64-bit OS.

The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011
and includes new, modified and improved features.

New features:

  • Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
  • Added VRayObjectSelect render element which allows to extract objects
    with specific IDs into a separate element

Modified features:

  • Added an option to the VRayPhysicalCamera to perform image distortion
    based on a texture map
  • Allow the user to specify texture bounds for 3d displacement
  • Added displacement slot to VRayFastSSS2 material
  • Added "prepass id" parameter to VRayFastSSS2 material so that multiple
    materials can share the same illumination map
  • Added displacement slot to VRayLightMtl material
  • The color parameter of VRayIES lights is now animatable
  • The min/max z-depth values for the VRayZDepth render element are now
    animatable
  • Support for reflection occlusion in VRayDirt
  • Support for environment sampling in VRayDirt
  • Support for Particle Flow vertex color mapping and particle visibility
  • Support for the "Use transparent shadows" option with Arch&Design
    materials
  • The clipping planes for the VRayPhysicalCamera are now displayed in the
    viewport
  • Added an option "show cone" to the VRayPhysicalCamera to control the
    display of the camera in the viewports
  • Ability to save and load color correction curves for the VFB in Adobe(r)
    PhotoShop(r) .acv format
  • Support for pixel aspect ratio display in the V-Ray VFB
  • Support for anaglyph stereo preview in the V-Ray VFB
  • Support for LUT color correction in the V-Ray VFB from .cube files
  • Ability to display the value of the corrected colors in the V-Ray VFB
    pixel info dialog
  • The "Dynamic memory limit" parameter can be set to zero to remove any
    limit

Bug fixes:

  • Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer"
    mode
  • Occasional random crashes in 3ds Max 2010 due to progress bar updates
  • Fixed invalid smoothed normals causing issues with displacement
  • Fixed AA artifacts with thin bright lines when using Adaptive DMC image
    sampler
  • Stuck buckets with perfectly transparent surfaces and GI
  • Incorrect vignetting for VRayPhysicalCamera when using
    horizontal/vertical offset
  • Set VRaySilentMode should disable the dialog for overwriting raw .vrimg
    files
  • Missing reflections in VRayFastSSS2 when it is a coat material inside a
    VRayBlendMtl
  • Incorrect bump mapping for GI when using time-interpolated irradiance
    maps
  • Fixed artifacts with VRayFastSSS2 when one of the scatter color
    components is zero
  • Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
  • Fixed crash with animated irradiance maps and objects with zero scale
  • The color of VRayIES lights was not animatable
  • VRayIES lights did not produce photon-mapped caustics
  • Fixed invalid normals with VRayEdgesTex in the bump slot

 

 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


Click here for more information

 

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray

Film by Alex Roman
Rendered in V-Ray

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray - 1

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray - 2

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.

The Third & the Seventh - Film by Alex Roman - Rendered in V-Ray - 3

Click here to watch

 

V-Ray 1.50 Service Pack 4a for 3ds Max Now Available

The upgrade is free of charge for all current V-Ray for 3ds Max customers.

V-Ray 1.50 Service Pack 4a is compatible with the following:

  • Autodesk 3ds Max 8
  • Autodesk 3ds Max 9
  • Autodesk 3ds Max 2008
  • Autodesk 3ds Max 2009
  • Autodesk 3ds Max Design 2009
  • Autodesk 3ds Max 2010
  • Autodesk 3ds Max Design 2010

The new V-Ray build supports both 32-bit and 64-bit OS.

It includes the following modified features:

  • Added support for projection mapping when doing texture baking;
  • Added new option to link the V-Ray VFB to PDPlayer;

And several bug fixes.

Click here for more information

 

 

V-Ray Bundle

If you purchase now, you will receive a free model and textures bundle pack. The bundle includes 6 CDs offering 450+ models and 1,300+ textures valued at over $400 USD!

The bundle includes the following:

  • Fighting Aircraft of WWII
  • 3D History Volume 1
  • RealModels Tropical Foliage
  • Seamless textures
  • Xeno-1 Textures
  • Accents Texture Collection

Hurry! This is a limited time only while supplies last.

* 1 Bundle pack per customer. ** Offer not available for V-Ray for 3ds Max EDU version.

Click here for V-Ray for Maya

Click here for V-Ray for 3ds Max

 

VRayScatter 2.5.7 - Rendering by Peter Guthrie
Rendering by Peter Guthrie

New in 2.5.7

New Features:

  • V-Ray for 3ds Max SP4 now fully supported.
  • Several minor bugs fixed.

Existing users can update with no additional registration required.

VRayScatter 2.5.7 - Rendering by Peter Guthrie
Rendering by Peter Guthrie



Click here for more information

 

Autograss is your one-click grass solution for V-Ray - Rendering by Daniel Buck
Rendering by Daniel Buck

Autograss is your one-click grass solution for V-Ray
Select your object, click Autograss, and you’re done. You’ve got photorealistic grass that renders in V-Ray for 3ds Max.

AutoGrass for V-Ray - Rendering by Graham Fyffe
Rendering by Graham Fyffe

Features:

  • Eleven grass type presets
  • Twelve grass material presets
  • Four earth material presets
  • Adjustable variation
  • Unlimited grass in your scenes
  • Density mapping
  • Length mapping
  • Cutoff mapping
  • Thatch mapping
  • Direction mapping



Click here for more information

 

V-Ray for 3ds Max v1.5 SP4 Now Available!

V-Ray for 3ds Max v1.5 SP4

V-Ray for 3ds Max v1.5 SP4 is compatible with:

  • 3ds Max 8
  • 3ds Max 9
  • 3ds Max 2008
  • 3ds Max 2009
  • 3ds Max 2010
  • 3ds Max Design 2009
  • 3ds Max Design 2010

The new V-Ray build supports both 32-bit and 64-bit versions of 3ds Max.

New features:

  • Added VRayAmbientLight;

Modified features:

  • Improved multithreading on multi-core machines;
  • Ability to specify gizmo falloff for VRayEnvironmentFog;
  • Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
  • Option to exclude the background from VRayEnvironmentFog;
  • "Show last VFB" command works even when there is no VFB (e.g. scene is just opened);
  • Added CIE sky models to the VRaySun and VRaySky;
  • It is now possible to submit DR servers list for DR though backburner;
  • Added option for the VRayIES light to not use area speculars;
  • Added Kelvin temperature settings for the color of VRayLights;
  • VFB history is now turned off when 3ds Max is in slave mode;
  • Output .vrimg and split channel paths are listed in the Asset Tracker;
  • GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;

Bug fixes:

  • DR fails with large .max files;
  • Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
  • Crash with Hair&Fur in 3ds Max Design 2010;
  • Issue with Arch&Design materials in multi/sub-object material;
  • It should not be possible to export already created VRayProxy objects as .vrmesh files;
  • Fixed invalid colors with texture-mapped lights when the texture contains black areas;
  • Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks
  • Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with transparency" enabled;
  • Cloning the V-Ray renderer did not clone the override material exclusion list;
  • Fixed problems with velocity channel and objects close to the camera;
  • VRayToon was black on directly visible dome lights;
  • Fixed issue with VRayToon and opacity mapped objects;
  • Fixed a problem with highlights in VRayFastSSS2 material;
  • Fixed different buckets with interpolated glossy reflections and DR;
  • Multi-matte render element did not work with VRaySphereFade;
  • Fixed crash with DR in specific cases;
  • The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection"
    textures.


Click here for more information