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	<title>V-Ray News &#187; V-Ray for 3ds Max</title>
	<atom:link href="http://www.vray.com/news/category/v-ray_for_3ds_max/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vray.com/news</link>
	<description>V-Ray Rendering System News</description>
	<lastBuildDate>Wed, 21 Dec 2011 03:59:48 +0000</lastBuildDate>
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		<title>V-Ray 2.0 for 3ds Max Update Now Available</title>
		<link>http://www.vray.com/news/2011/12/20/vray-2-0-for-3ds-max-update-now-available/</link>
		<comments>http://www.vray.com/news/2011/12/20/vray-2-0-for-3ds-max-update-now-available/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:57:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[vray 2 for 3ds max update]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=335</guid>
		<description><![CDATA[Rendering by PSA An update to V-Ray 2.0 for 3ds Max is now available and delivers outstanding new features and improvements, including enhanced GPU functionality using V-RayRT and new Hair and Fur capabilities. Rendering by Plastic Wax Rendering by PK3DStudio Click here for more information &#160;]]></description>
			<content:encoded><![CDATA[<p align="center"><img border="0" src="/news/media/vray_2_update/vray_2.0_for_3ds_max_update_1.png" width="400" height="225" alt="V-Ray 2.0 for 3ds Max Update Now Available - Rendering by PSA" title="V-Ray 2.0 for 3ds Max Update Now Available - Rendering by PSA"><br /><i><font size="2">Rendering by PSA</font></i></p>
<p>An update to V-Ray 2.0 for 3ds Max is now available and delivers outstanding new features and improvements, including enhanced GPU functionality using V-RayRT and new Hair and Fur capabilities.</p>
<p align="center"><img border="0" src="/news/media/vray_2_update/vray_2.0_for_3ds_max_update_2.png" width="400" height="225" alt="V-Ray 2.0 for 3ds Max Update - Rendering by Plastic Wax" title="V-Ray 2.0 for 3ds Max Update - Rendering by Plastic Wax"><br /><i><font size="2">Rendering by Plastic Wax</font></i></p>
<p align="center"><img border="0" src="/news/media/vray_2_update/vray_2.0_for_3ds_max_update_3.png" width="400" height="248" alt="V-Ray 2.0 for 3ds Max Update - Rendering by PK3DStudio" title="V-Ray 2.0 for 3ds Max Update - Rendering by PK3DStudio"><br /><i><font size="2">Rendering by PK3DStudio</font></i></p>
<p>
<p align="center"><b><font size="4"><a title="Click here for more information" href="http://www.vray.com/vray_for_3ds_max/">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>V-Ray Year End Savings Event</title>
		<link>http://www.vray.com/news/2011/12/18/vray-year-end-savings-event/</link>
		<comments>http://www.vray.com/news/2011/12/18/vray-year-end-savings-event/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 23:52:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[V-Ray for Maya]]></category>
		<category><![CDATA[vray savings]]></category>
		<category><![CDATA[vray special offer]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=327</guid>
		<description><![CDATA[Purchase a V-Ray for 3ds Max or V-Ray for Maya 2.0 upgrade and receive an additional savings during our Year End Savings Event. Additionally, during this event, you will receive the following bonus pack download: RealModels Tropical FoliageMore than 250 textured photorealistic plant models&#160; Xeno-1: Alien Textures CollectionMore than 500 unique and organic alien textures [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img border="0" src="/news/media/year_end_savings_2011/year_end_savings_400px.png" width="400" height="233" alt="V-Ray Year End Savings Event" title="V-Ray Year End Savings Event"></p>
<p>Purchase a V-Ray for 3ds Max or V-Ray for Maya 2.0 upgrade and receive an additional savings during our Year End Savings Event. Additionally, during this event, you will receive the following bonus pack download:</p>
<ul>
<li><b>RealModels Tropical Foliage<br /></b>More than 250 textured photorealistic plant models<br />&nbsp;</li>
<li><b>Xeno-1: Alien Textures Collection<br /></b>More than 500 unique and organic alien textures</li>
</ul>
<p><b>Hurry! Offer ends on December 30th, 2011 (12 PM CST).</b></p>
<p align="center"><font size="4"><b>V-Ray 2.0 for 3ds Max / Design Upgrade:</b></font>
<p align="center"><b><font size="4"><a title="V-Ray 2.0 for 3ds Max / Design Upgrade" href="http://www.vray.com/vray_for_3ds_max/buy_vray_2_upgrade.shtml">Click here for more information</a></font></b>
<p align="center"><font size="4"><b>V-Ray 2.0 for Maya Upgrade:</b></font>
<p align="center"><b><font size="4"><a title="V-Ray 2.0 for Maya Upgrade" href="http://www.vray.com/vray_for_maya/buy_vray_for_maya_upgrade.shtml">Click here for more information</a></font></b><br />&nbsp;
<p align="center">&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New V-Ray Videos Now Playing</title>
		<link>http://www.vray.com/news/2011/10/02/new-vray-videos-now-playing/</link>
		<comments>http://www.vray.com/news/2011/10/02/new-vray-videos-now-playing/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 21:33:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[V-Ray for Cinema 4D]]></category>
		<category><![CDATA[V-Ray for Maya]]></category>
		<category><![CDATA[V-Ray for Rhino]]></category>
		<category><![CDATA[V-Ray for SketchUp]]></category>
		<category><![CDATA[V-Ray for Softimage]]></category>
		<category><![CDATA[new vray videos]]></category>
		<category><![CDATA[vray 2011 demo reels]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=313</guid>
		<description><![CDATA[&#160; &#160; All Platforms: V-Ray Architectural Demo Reel 2011 V-Ray Automotive Demo Reel 2011 V-Ray Advertising Demo Reel 2011 V-Ray VFX Demo Reel 2011 V-Ray for 3ds Max: Art Museum 2011 V-Ray for Cinema 4D: AixSponza 2010 Demo Reel SilverWing VFX 2010 Demo Reel The Node V-Ray for Softimage: Audi R8 Spec Commercial LemonGood Kitchen [...]]]></description>
			<content:encoded><![CDATA[<table border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td width="200" valign="top">
<p><img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/vray_architectural_1.png" width="200" height="113"></p>
<p><img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/vray_architectural_2.png" width="200" height="113"></p>
<p><img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/vray_advertising_1.png" width="200" height="113"></p>
<p><img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/vray_vfx_1.png" width="200" height="113"></p>
</td>
<td width="10">&nbsp;
<p>&nbsp;</td>
<td><b><font face="Verdana">All Platforms:</font></b>
<ul>
<li><font face="Verdana">V-Ray Architectural Demo Reel 2011</font></li>
<li><font face="Verdana">V-Ray Automotive Demo Reel 2011</font></li>
<li><font face="Verdana">V-Ray Advertising Demo Reel 2011</font></li>
<li><font face="Verdana">V-Ray VFX Demo Reel 2011</font></li>
</ul>
<p align="center"><a href="http://www.vray.com"><br />
<img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/click_here.jpg" width="275" height="21"></a></p>
<p></p>
<p><b><font face="Verdana">V-Ray for 3ds Max:</font></b></p>
<ul>
<li><font face="Verdana">Art Museum 2011</font></li>
</ul>
<p align="center">
		<a href="http://www.vray.com/vray_for_3ds_max/buy_vray_for_3ds_max.shtml"><br />
<img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/click_here.jpg" width="275" height="21"></a></p>
<p></p>
<p><b><font face="Verdana">V-Ray for Cinema 4D:</font></b></p>
<ul>
<li><font face="Verdana">AixSponza 2010 Demo Reel</font></li>
<li><font face="Verdana">SilverWing VFX 2010 Demo Reel</font></li>
<li><font face="Verdana">The Node</font></li>
</ul>
<p align="center">
		<a href="http://www.vray.com/vray_for_cinema_4d/buy_vray_for_cinema_4d.shtml"><br />
<img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/click_here.jpg" width="275" height="21"></a></p>
<p></p>
<p><b><font face="Verdana">V-Ray for Softimage:</font></b></p>
<ul>
<li><font face="Verdana">Audi R8 Spec Commercial</font></li>
<li><font face="Verdana">LemonGood Kitchen Shine</font></li>
</ul>
<p align="center">
<a href="http://www.vray.com/vray_for_softimage/"><br />
<img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/click_here.jpg" width="275" height="21"></a></p>
<p>
</td>
</tr>
</table>
<p align="center">
&nbsp;<b><font face="Verdana">Select Video:</font></b>
<p align="center">
<a href="http://www.vray.com"><br />
<img border="0" src="/news/media/new_vray_videos_now_playing_10_04_11/select_video.png" width="400" height="225"></a></p>
<p align="center">&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MultiScatter 1.1.08c Update</title>
		<link>http://www.vray.com/news/2011/09/20/multiscatter-1-1-08c-update/</link>
		<comments>http://www.vray.com/news/2011/09/20/multiscatter-1-1-08c-update/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 03:17:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[MultiScatter]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[multiscatter update]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=285</guid>
		<description><![CDATA[The latest version of MultiScatter includes several MultiPainter bug fixes. MultiPainter can arrange objects on the surface using a virtual paintbrush. This does not create additional geometries which therefore simplifies the process of working with large arrays of objects. Placement can be done both on one and multiple surfaces at the same time. Multiple objects [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="/news/media/multiscatter_1_1_08c_update/multiscatter_1.png" width="400" height="225" alt="MultiScatter 1.1.08c Update" title="MultiScatter 1.1.08c Update"></p>
<p>The latest version of MultiScatter includes several MultiPainter bug fixes.</p>
<p><b>MultiPainter can arrange objects on the surface using a virtual paintbrush.</b><br />
This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.</p>
<p align="center">
<img border="0" src="/news/media/multiscatter_1_1_08c_update/multipainter_1.png" width="400" height="222" alt="MultiPainter" title="MultiPainter"></p>
<p align="center">
<img border="0" src="/news/media/multiscatter_1_1_08c_update/multipainter_2.png" width="400" height="199" alt="MultiPainter" title="MultiPainter"></p>
<ul>
<li>Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.</li>
<li>MultiPainter includes most current types of randomizations available for MultiScatter objects.</li>
<li>Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.</li>
<li>Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.</li>
<li>MultiPainter objects are fully compatible with V-Ray and Mental Ray.</li>
</ul>
<p align="center">
<img border="0" src="/news/media/multiscatter_1_1_08c_update/multipainter_3.png" width="400" height="199" alt="MultiPainter" title="MultiPainter"></p>
<p><b>Main differences of MultiScatter in comparison to VRayScatter</p>
<p>	</b>MultiScatter includes all VRayScatter features such as:</p>
<ul>
<li>Regular and random scattering of objects over any surface or along a spline.</li>
<li>Unique control system for regular scattering with UVW coordinates.</li>
<li>Full control including randomization of all transformations and scattering by masks or values.</li>
<li>Control of scattering area by splines and full control of transformations of objects along the border.</li>
<li>Collision control inside the single MultiScatter object or between multiple.</li>
<li>Scattering control relative to the camera.</li>
<li>Animation of parameters as well as scattering of animated objects.</li>
<li>Special textures for randomization and control of object color and creation of complex masks.</li>
<li>MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.</li>
</ul>
<p><b>The following additional features were added:</b>
<ul>
<li>Support for Mental Ray (including MProxy).</li>
<li>Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).</li>
<li>Unlimited number of different objects within one MultiScatter.</li>
<li>Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.</li>
<li>Multi-core processing support at all stages of workflow including viewport render.</li>
<li>Any object from the current scene can be chosen for scattering.</li>
<li>Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.</li>
<li>Help Pictures will help new users to navigate through the interface; this can be switched on/off.</li>
<li>Revolutionized Viewport mode Points allows viewing of the objects&#8217; geometry regardless of complexity and the quantity of objects in a scene.</li>
<li>Optionally MultiScatter can show wire color or diffused color of objects&#8217; materials.</li>
<li>Collisions inside a MultiScatter can be seen in a viewport.</li>
<li>A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.</li>
<li>MultiScatter utility allows the control of huge numbers of MultiScatter objects.</li>
<li>MultiPainter object. This tool gives full control for object placement with a brush.</li>
<li>And many other new features.</li>
</ul>
<table align="center" border="0" width="400" cellspacing="0" cellpadding="0" height="100" background="/news/media/multiscatter_major_update/panel_100px.png">
<tr>
<td>
<table border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td width="10">&nbsp;</td>
<td align="left" width="81">
					<img border="0" src="/news/media/multiscatter_1_1_08c_update/earth_globe.png" width="81" height="80" alt="Available Worldwide" title="Available Worldwide"></td>
<td width="10">&nbsp;</td>
<td align="left">
<table border="0" width="100%" cellspacing="4" cellpadding="2">
<tr>
<td><font color="#008000"><b>Available Worldwide<br /></b></font><br />
					<i>There are no territorial restrictions on this product and it can be purchased from any location.</i></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
<p align="center">
<b><br />
<font size="4"><br />
<a title="Click here for more information" href="http://www.vray.com/multiscatter/">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>V-Ray 2.0 for 3ds Max Now Available</title>
		<link>http://www.vray.com/news/2010/12/06/v-ray-2-0-for-3ds-max-now-available/</link>
		<comments>http://www.vray.com/news/2010/12/06/v-ray-2-0-for-3ds-max-now-available/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 00:12:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[vray 2]]></category>
		<category><![CDATA[vray 2.0]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=262</guid>
		<description><![CDATA[Rendering by Citroën Design Center, author: PSA V-Ray 2.0 new features list Major features: V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation; VRayCarPaintMtl material with accurate flakes simulation; VRayDistanceTex texture that measures distances to arbitrary mesh objects; VRayLightSelect render element to extract the contribution of individual lights; [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="/news/media/vray_2_for_3ds_max_now_available/vray_2_logo_400px.png" width="400" height="137" alt="V-Ray 2.0 for 3ds Max / Design Now Available" title="V-Ray 2.0 for 3ds Max / Design Now Available"></p>
<p align="center">
<img border="0" src="/news/media/vray_2_for_3ds_max_now_available/vray_2_rendering_1.png" width="400" height="200" alt="V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Citroën Design Center, author: PSA" title="V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Citroën Design Center, author: PSA"><br />
<i><font size="2">Rendering by Citroën Design Center, author: PSA</font></i></p>
<p><b><font size="5">V-Ray 2.0 new features list</font></b></p>
<p><b>Major features:</b></p>
<ul>
<li>V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;</li>
<li>VRayCarPaintMtl material with accurate flakes simulation;</li>
<li>VRayDistanceTex texture that measures distances to arbitrary mesh objects;</li>
<li>VRayLightSelect render element to extract the contribution of individual lights;</li>
<li>VRayDRBucket render element to show which machine rendered a given bucket in DR mode;</li>
<li>VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;</li>
<li>VRayExposureControl plugin for proper exposure of regular viewport and camera views;</li>
<li>VRayStereoRig controller for easy stereoscopic setup;</li>
<li>Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;</li>
<li>Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;</li>
<li>Support for bidirectional path tracing for accurate unbiased lighting solutions;</li>
<li>Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;</li>
<li>Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;</li>
<li>Command-line tool for mass conversion of textures to tiled OpenEXR files;</li>
<li>V-Ray specific light lister;</li>
<li>Integration of the various V-Ray components in the 3ds Max &quot;Create&quot; menu;</li>
<li>Tools for calculating and rendering accurate camera distortion through .lens files;</li>
<li>Support for MetaSL shaders.</li>
</ul>
<p><b>Enhanced features:</b></p>
<ul>
<li>Faster rendering of VRayProxy objects;</li>
<li>Support for proper motion blur of Thinking Particles;</li>
<li>Proper blending of gizmos for VRayEnvironmentFog;</li>
<li>Improved raytracing precision in certain cases;</li>
<li>Render history for the V-Ray VFB;</li>
<li>Load and compare images directly in the V-Ray frame buffer;</li>
<li>Support for rendering of VRayProxy objects as point clouds;</li>
<li>Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;</li>
<li>Retrace threshold for the light cache</li>
<li>&#8230;and many other small fixes and improvements</li>
</ul>
<p align="center">
<img border="0" src="/news/media/vray_2_for_3ds_max_now_available/vray_2_rendering_2.png" width="400" height="284" alt="V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Chen Qingfeng" title="V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Chen Qingfeng"><br />
<i><font size="2">Rendering by Chen Qingfeng</font></i></p>
<p align="center">
<img border="0" src="/news/media/vray_2_for_3ds_max_now_available/vray_2_rendering_3.png" width="400" height="170" alt="V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Blur Studio" title="V-Ray 2.0 for 3ds Max / Design Now Available - Rendering by Blur Studio"><br />
<i><font size="2">Rendering by Blur Studio</font></i></p>
<p align="center"><b><font size="4"><br />
<a title="Click here for more information" href="http://www.vray.com/vray_for_3ds_max/buy_vray_for_3ds_max.shtml">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>V-Ray 2.0 for 3ds Max Pre-Order and Upgrade Now Available</title>
		<link>http://www.vray.com/news/2010/11/09/v-ray-2-0-for-3ds-max-pre-order-and-upgrade-now-available/</link>
		<comments>http://www.vray.com/news/2010/11/09/v-ray-2-0-for-3ds-max-pre-order-and-upgrade-now-available/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 05:27:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[vray 2.0 pre-order]]></category>
		<category><![CDATA[vray 2.0 upgrade]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=256</guid>
		<description><![CDATA[Image by Nikki Candelero Purchase V-Ray 2.0 now at a special discounted pre-order price! Offer includes: V-Ray 1.5 SP5, RT and the beta of RT GPU edition now. Free upgrade to 2.0 when it is released. Image by Blur Studio Image by Blur Studio Please Note: This product is available to customers located within Canada, [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="http://www.vray.com/news/media/vray_2_pre-order/vray_2_0_3.png" width="400" height="301" alt="V-Ray 2.0 - Image by Nikki Candelero" title="V-Ray 2.0 - Image by Nikki Candelero"><br />
<i><font size="2">Image by Nikki Candelero</font></i></p>
<p><b>Purchase V-Ray 2.0 now at a special discounted pre-order price!</b></p>
<p>Offer includes:</p>
<ul>
<li>V-Ray 1.5 SP5, RT and the beta of RT GPU edition now.</li>
<li>Free upgrade to 2.0 when it is released.</li>
</ul>
<p align="center">
<img border="0" src="http://www.vray.com/news/media/vray_2_pre-order/vray_2_0_4.png" width="400" height="225" alt="V-Ray 2.0 - Image by Blur Studio" title="V-Ray 2.0 - Image by Blur Studio"><br />
<i><font size="2">Image by Blur Studio</font></i></p>
<p align="center">
<img border="0" src="http://www.vray.com/news/media/vray_2_pre-order/vray_2_0_5.png" width="400" height="225" alt="V-Ray 2.0 - Image by Blur Studio" title="V-Ray 2.0 - Image by Blur Studio"><br />
<i><font size="2">Image by Blur Studio</font></i></p>
<div align="center">
<table border="0" width="500" cellspacing="0" cellpadding="0">
<tr>
<td>Please Note: This product is available to customers located within Canada, USA and Mexico only.</p>
<p><b>Hurry, offer ends on December 5, 2010!</b></td>
</tr>
</table>
</div>
<p align="center"><b><font size="4"><br />
<a title="V-Ray 2.0 Pre-Order" href="http://www.vray.com/vray_for_3ds_max/buy_vray_for_3ds_max.shtml">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
<p><b>V-Ray 2 for 3ds Max upgrade from V-Ray 1.x for 3ds Max</b></p>
<p>Upgrade from V-Ray 1.x for 3ds Max to V-Ray 2.0 for 3ds Max. Your existing licensing dongle will be reprogrammed with your new 2.0 license by clicking on a file that is sent to you.</p>
<p><font color="#800000"><b>*</b></font> Upgrade prices do not include the cost of extra dongles.</p>
<p><font color="#800000"><b>*</b></font> Upgrade prices are per license and do not include extra dongles, shipping, handling, or taxes.</p>
<p><font color="#800000"><b>*</b></font> Upgrades are per V-Ray 1.5 for 3ds Max licenses and not V-Ray RT for 3ds Max licenses.</p>
<p><font color="#800000"><b>*</b></font> V-Ray 2.0 licenses are non-transferable to different companies or people.</p>
<p><font color="#800000"><b>*</b></font> All $190 upgrades are available for order until Jan 31, 2011 only.</p>
<div align="center">
<table border="0" width="500" cellspacing="0" cellpadding="0">
<tr>
<td>Please Note: This product is available to customers located within Canada, USA and Mexico only.</td>
</tr>
</table>
</div>
<p align="center"><b><font size="4"><br />
<a title="V-Ray 2.0 Upgrade" href="http://www.vray.com/vray_for_3ds_max/buy_vray_2_upgrade.shtml">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Major update to MultiScatter &#8211; now includes MultiPainter!</title>
		<link>http://www.vray.com/news/2010/10/17/major-update-to-multiscatter-now-includes-multipainter/</link>
		<comments>http://www.vray.com/news/2010/10/17/major-update-to-multiscatter-now-includes-multipainter/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 18:34:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[multipainter]]></category>
		<category><![CDATA[multiscatter]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=253</guid>
		<description><![CDATA[The latest version of MultiScatter includes several improvements and bug fixes, as well as a new object type and method of scattering &#8211; MultiPainter. MultiPainter can arrange objects on the surface using a virtual paintbrush. This does not create additional geometries which therefore simplifies the process of working with large arrays of objects. Placement can [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="/news/media/multiscatter_major_update/multiscatter_1.png" width="400" height="225" alt="MultiScatter - Major Update" title="MultiScatter - Major Update"></p>
<p>The latest version of MultiScatter includes several improvements and bug fixes, as well as a new object type and method of scattering &#8211; <b>MultiPainter</b>.</p>
<p align="center">
<img border="0" src="/news/media/multiscatter_major_update/multipainter_1.png" width="400" height="222" alt="MultiPainter" title="MultiPainter"></p>
<p><b>MultiPainter can arrange objects on the surface using a virtual paintbrush.</b> This does not create additional geometries which therefore simplifies the process of working with large arrays of objects.</p>
<p align="center">
<img border="0" src="/news/media/multiscatter_major_update/multipainter_2.png" width="400" height="199" alt="MultiPainter" title="MultiPainter"></p>
<ul>
<li>Placement can be done both on one and multiple surfaces at the same time. Multiple objects of different types can be scattered simultaneously.</li>
<li>MultiPainter includes most current types of randomizations available for MultiScatter objects.</li>
<li>Once created MultiPainter objects can be modified in several ways, including changing their location, scale, rotation, as well as creating copies.</li>
<li>Animated objects are also supported. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions.</li>
<li>MultiPainter objects are fully compatible with V-Ray and Mental Ray.</li>
</ul>
<p align="center">
<img border="0" src="/news/media/multiscatter_major_update/multipainter_3.png" width="400" height="199" alt="MultiPainter" title="MultiPainter"></p>
<p><b>Main differences of MultiScatter in comparison to VRayScatter</p>
<p>	</b>MultiScatter includes all VRayScatter features such as:</p>
<ul>
<li>Regular and random scattering of objects over any surface or along a spline.</li>
<li>Unique control system for regular scattering with UVW coordinates.</li>
<li>Full control including randomization of all transformations and scattering by masks or values.</li>
<li>Control of scattering area by splines and full control of transformations of objects along the border.</li>
<li>Collision control inside the single MultiScatter object or between multiple.</li>
<li>Scattering control relative to the camera.</li>
<li>Animation of parameters as well as scattering of animated objects.</li>
<li>Special textures for randomization and control of object color and creation of complex masks.</li>
<li>MultiScatter integrates these and many other features, and was created from scratch, allowing us to bring working with arrays to a new level.</li>
</ul>
<p><b>The following additional features were added:</b>
<ul>
<li>Support for Mental Ray (including MProxy).</li>
<li>Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).</li>
<li>Unlimited number of different objects within one MultiScatter.</li>
<li>Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.</li>
<li>Multi-core processing support at all stages of workflow including viewport render.</li>
<li>Any object from the current scene can be chosen for scattering.</li>
<li>Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.</li>
<li>Help Pictures will help new users to navigate through the interface; this can be switched on/off.</li>
<li>Revolutionized Viewport mode Points allows viewing of the objects&#8217; geometry regardless of complexity and the quantity of objects in a scene.</li>
<li>Optionally MultiScatter can show wire color or diffused color of objects&#8217; materials.</li>
<li>Collisions inside a MultiScatter can be seen in a viewport.</li>
<li>A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.</li>
<li>MultiScatter utility allows the control of huge numbers of MultiScatter objects.</li>
<li>MultiPainter object. This tool gives full control for object placement with a brush.</li>
<li>And many other new features.</li>
</ul>
<table align="center" border="0" width="400" cellspacing="0" cellpadding="0" height="100" background="/news/media/multiscatter_major_update/panel_100px.png">
<tr>
<td>
<table border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td width="10">&nbsp;</td>
<td align="left" width="81">
					<img border="0" src="/news/media/multiscatter_major_update/earth_globe.png" width="81" height="80" alt="Available Worldwide" title="Available Worldwide"></td>
<td width="10">&nbsp;</td>
<td align="left">
<table border="0" width="100%" cellspacing="4" cellpadding="2">
<tr>
<td><font color="#008000"><b>Available Worldwide<br /></b></font><br />
					<i>There are no territorial restrictions on this product and it can be purchased from any location.</i></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
<p align="center">
<b><br />
<font size="4"><br />
<a title="Click here for more information" href="http://www.multiscatter.com">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>V-Ray 2.0 for 3ds Max &#8211; The Countdown Has Begun</title>
		<link>http://www.vray.com/news/2010/10/01/v-ray-2-0-for-3ds-max-the-countdown-has-begun/</link>
		<comments>http://www.vray.com/news/2010/10/01/v-ray-2-0-for-3ds-max-the-countdown-has-begun/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 23:27:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[vray 2.0]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=251</guid>
		<description><![CDATA[The countdown has begun for the upcoming release of V-Ray 2.0 for 3ds Max. V-Ray 2.0 includes a number of new features and will also include both the CPU and GPU edition of RT! Click here for more information &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="/news/media/vray_2_for_3ds_max_countdown/vray_2_coming_soon.png" width="416" height="246" alt="VRay 2.0 for 3ds Max" title="VRay 2.0 for 3ds Max"></p>
<p>The countdown has begun for the upcoming release of V-Ray 2.0 for 3ds Max. V-Ray 2.0 includes a number of new features and will also include both the CPU and GPU edition of RT!</p>
<p align="center"><b><font size="4"><br />
<a title="VRay 2.0 for 3ds Max Countdown" href="http://www.vray.com/vray_for_3ds_max/">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>V-Ray RT for 3ds Max 1.50 SP2 Now Available</title>
		<link>http://www.vray.com/news/2010/06/07/v-ray-rt-for-3ds-max-1-50-sp2-now-available/</link>
		<comments>http://www.vray.com/news/2010/06/07/v-ray-rt-for-3ds-max-1-50-sp2-now-available/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 00:06:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[vray rt 1.5 sp2]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=195</guid>
		<description><![CDATA[New Features Options to turn on/off rendering of proxy objects, X-Ref scenes and particles; Support for stereoscopic rendering with different preview types (anaglyph, interlaced, checker, dual-window); Adaptive sampling support with the ability to stop the RT once noise has cleared to some level; Feature Requests Support for the offset parameters of the physical camera; Support [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="/news/media/vray_rt_15_sp2_now_available/vray_rt_15_sp2_400px.png" width="400" height="200" alt="V-Ray RT for 3ds Max 1.50 SP2" title="V-Ray RT for 3ds Max 1.50 SP2"></p>
<p>
<b>New Features</b>
<ul>
<li>Options to turn on/off rendering of proxy objects, X-Ref scenes and<br />
		particles;</li>
<li>Support for stereoscopic rendering with different preview types<br />
		(anaglyph, interlaced, checker, dual-window);</li>
<li>Adaptive sampling support with the ability to stop the RT once noise<br />
		has cleared to some level;</li>
</ul>
<p>
<b>Feature Requests</b>
<ul>
<li>Support for the offset parameters of the physical camera;</li>
<li>Support for mesh lights;</li>
<li>Support for VRayAmbientLight;</li>
<li>Support for bitmaps in the Gradient Ramp texture;</li>
<li>MaxScript callback when a frame is complete;</li>
</ul>
<p>
<b>Bug Fixes</b>
<ul>
<li>Different result when there is a missing map in the<br />
				enviroment slot;</li>
<li>Errors when there is a Bitmap texture without a file name<br />
				specified;</li>
<li>Horizontal shift for physical camera not working properly;</li>
<li>Differences with the production renderer when texture<br />
				filtering is &quot;None&quot; and &quot;Blur&quot; is other than 1.0;</li>
<li>Animation of materials and textures is not updated in the<br />
				ActiveShade window;</li>
<li>Animation of physical camera properties (focus distance,<br />
				focal length) is not updated in the ActiveShade window</li>
</ul>
<div align="center">
&nbsp;<br />
<table border="0" width="400" cellspacing="0" cellpadding="0" height="150" background="/news/media/vray_rt_15_sp2_now_available/panel_150px.png">
<tr>
<td>
<table border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td width="10">&nbsp;</td>
<td width="84" align="left" valign="top">
<table border="0" width="100%" cellpadding="4" cellspacing="4">
<tr>
<td>
						<img border="0" src="/news/media/vray_rt_15_sp2_now_available/north_america.png" width="84" height="80" alt="Available in North America Only" title="Available in North America Only"></td>
</tr>
</table>
</td>
<td width="5">&nbsp;</td>
<td align="left" valign="top">
<table border="0" width="100%" cellpadding="2">
<tr>
<td>
						<font color="#800000"><b>Available in North America Only</b></font>
<p>
						<i>Due to Chaos Group territorial restrictions, this product can only be purchased in <b>Canada</b>, <b>USA</b> and <b>Mexico</b>.</i></p>
<p>
					<i>Other countries will need to locate a reseller within their region.</i></p>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<p align="center"><b><font size="4"><br />
<a title="Click here for more information" href="http://www.vray.com/vray_rt/">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
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		<title>V-Ray in action for Avatar!</title>
		<link>http://www.vray.com/news/2010/06/06/v-ray-in-action-for-avatar/</link>
		<comments>http://www.vray.com/news/2010/06/06/v-ray-in-action-for-avatar/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 21:33:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Most Recent Articles]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[vray in avatar]]></category>

		<guid isPermaLink="false">http://www.vray.com/news/?p=190</guid>
		<description><![CDATA[The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie. Click here for more information &#160;]]></description>
			<content:encoded><![CDATA[<p align="center">
<img border="0" src="/news/media/vray_in_avatar/vray_avatar_400px.png" width="400" height="425" alt="V-Ray utilized in Avatar" title="V-Ray utilized in Avatar"></p>
<p>The V-Ray Rendering System was used in several VFX shots by Prime Focus VFX in the Avatar movie.</p>
<p align="center"><b><font size="4"><a title="Click here for more information" href="http://www.vray.com/vray_for_3ds_max/gallery/vray_in_avatar.shtml">Click here for more information</a></font></b></p>
<p>&nbsp;</p>
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