
Rendering by iCube Creative Group
MultiScatter is a new product based on VRayScatter technology. It is designed
to work not only with V-Ray but with Mental Ray as well.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs
almost 4 times quicker than VRayScatter which can use only one CPU core. And
more!
Main differences of MultiScatter in comparison to VRayScatter
- MultiScatter works with both V-Ray and Mental Ray.
- MultiScatter utilises all CPU cores to generate objects.
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It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter
which can use only one CPU core. - MultiScatter can use several objects.
- Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
- Improved interface with icons.
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New "Points" preview is available in MultiScatter. It displays quickly
and presents detailed information about object’s position, geometry and
material. -
MultiScatter is able to convert MultiScatter objects into joint Mesh and
also into sets of instance object copies. This will allow applying renderers
different from V-Ray and Mental Ray. - MultiScatter provides collisions preview within one MultiScatter object.
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MultiScatter contains utility which provides quick control under the
displaying of all MultiScatter objects at the scene. -
MultiScatter includes probability mask of object distribution, it lets
the creation of cluster arrangements. -
MultiScatter provides new mode of objects rotation – Z Recovery, it lets
imitate object rotation under the force of gravity.
In this case object’s matter will be inherited not from the MultiScatter,
but from the objects used with it.
If an object is used with several MultiScatter it will nevertheless be saved
in render memory as only one copy.

Rendering by iCube Creative Group
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Click here for more information

The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 5 is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
- Autodesk 3ds Max 2011 (New)
- Autodesk 3ds Max Design 2011 (New)
The V-Ray build supports both 32-bit and 64-bit OS.
The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011
and includes new, modified and improved features.
New features:
- Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
- Added VRayObjectSelect render element which allows to extract objects
with specific IDs into a separate element
Modified features:
- Added an option to the VRayPhysicalCamera to perform image distortion
based on a texture map - Allow the user to specify texture bounds for 3d displacement
- Added displacement slot to VRayFastSSS2 material
- Added "prepass id" parameter to VRayFastSSS2 material so that multiple
materials can share the same illumination map - Added displacement slot to VRayLightMtl material
- The color parameter of VRayIES lights is now animatable
- The min/max z-depth values for the VRayZDepth render element are now
animatable - Support for reflection occlusion in VRayDirt
- Support for environment sampling in VRayDirt
- Support for Particle Flow vertex color mapping and particle visibility
- Support for the "Use transparent shadows" option with Arch&Design
materials - The clipping planes for the VRayPhysicalCamera are now displayed in the
viewport - Added an option "show cone" to the VRayPhysicalCamera to control the
display of the camera in the viewports - Ability to save and load color correction curves for the VFB in Adobe(r)
PhotoShop(r) .acv format - Support for pixel aspect ratio display in the V-Ray VFB
- Support for anaglyph stereo preview in the V-Ray VFB
- Support for LUT color correction in the V-Ray VFB from .cube files
- Ability to display the value of the corrected colors in the V-Ray VFB
pixel info dialog - The "Dynamic memory limit" parameter can be set to zero to remove any
limit
Bug fixes:
- Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer"
mode - Occasional random crashes in 3ds Max 2010 due to progress bar updates
- Fixed invalid smoothed normals causing issues with displacement
- Fixed AA artifacts with thin bright lines when using Adaptive DMC image
sampler - Stuck buckets with perfectly transparent surfaces and GI
- Incorrect vignetting for VRayPhysicalCamera when using
horizontal/vertical offset - Set VRaySilentMode should disable the dialog for overwriting raw .vrimg
files - Missing reflections in VRayFastSSS2 when it is a coat material inside a
VRayBlendMtl - Incorrect bump mapping for GI when using time-interpolated irradiance
maps - Fixed artifacts with VRayFastSSS2 when one of the scatter color
components is zero - Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
- Fixed crash with animated irradiance maps and objects with zero scale
- The color of VRayIES lights was not animatable
- VRayIES lights did not produce photon-mapped caustics
- Fixed invalid normals with VRayEdgesTex in the bump slot
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Click here for more information

Film by Alex Roman
Rendered in V-Ray

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.


The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 4a is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
The new V-Ray build supports both 32-bit and 64-bit OS.
It includes the following modified features:
- Added support for projection mapping when doing texture baking;
- Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes.
Click here for more information

If you purchase now, you will receive a free model and textures bundle pack. The bundle includes 6 CDs offering 450+ models and 1,300+ textures valued at over $400 USD!
The bundle includes the following:
- Fighting Aircraft of WWII
- 3D History Volume 1
- RealModels Tropical Foliage
- Seamless textures
- Xeno-1 Textures
- Accents Texture Collection
Hurry! This is a limited time only while supplies last.
* 1 Bundle pack per customer. ** Offer not available for V-Ray for 3ds Max EDU version.
Click here for V-Ray for 3ds Max

Rendering by Peter Guthrie
New in 2.5.7
New Features:
- V-Ray for 3ds Max SP4 now fully supported.
- Several minor bugs fixed.
Existing users can update with no additional registration required.

Rendering by Peter Guthrie
Click here for more information

Rendering by Daniel Buck
Autograss is your one-click grass solution for V-Ray
Select your object, click Autograss, and you’re done. You’ve got photorealistic grass that renders in V-Ray for 3ds Max.

Rendering by Graham Fyffe
Features:
- Eleven grass type presets
- Twelve grass material presets
- Four earth material presets
- Adjustable variation
- Unlimited grass in your scenes
- Density mapping
- Length mapping
- Cutoff mapping
- Thatch mapping
- Direction mapping
Click here for more information
V-Ray for 3ds Max v1.5 SP4
V-Ray for 3ds Max v1.5 SP4 is compatible with:
- 3ds Max 8
- 3ds Max 9
- 3ds Max 2008
- 3ds Max 2009
- 3ds Max 2010
- 3ds Max Design 2009
- 3ds Max Design 2010
The new V-Ray build supports both 32-bit and 64-bit versions of 3ds Max.
New features:
- Added VRayAmbientLight;
Modified features:
- Improved multithreading on multi-core machines;
- Ability to specify gizmo falloff for VRayEnvironmentFog;
- Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
- Option to exclude the background from VRayEnvironmentFog;
- "Show last VFB" command works even when there is no VFB (e.g. scene is just opened);
- Added CIE sky models to the VRaySun and VRaySky;
- It is now possible to submit DR servers list for DR though backburner;
- Added option for the VRayIES light to not use area speculars;
- Added Kelvin temperature settings for the color of VRayLights;
- VFB history is now turned off when 3ds Max is in slave mode;
- Output .vrimg and split channel paths are listed in the Asset Tracker;
- GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
- DR fails with large .max files;
- Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
- Crash with Hair&Fur in 3ds Max Design 2010;
- Issue with Arch&Design materials in multi/sub-object material;
- It should not be possible to export already created VRayProxy objects as .vrmesh files;
- Fixed invalid colors with texture-mapped lights when the texture contains black areas;
- Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks
- Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with transparency" enabled;
- Cloning the V-Ray renderer did not clone the override material exclusion list;
- Fixed problems with velocity channel and objects close to the camera;
- VRayToon was black on directly visible dome lights;
- Fixed issue with VRayToon and opacity mapped objects;
- Fixed a problem with highlights in VRayFastSSS2 material;
- Fixed different buckets with interpolated glossy reflections and DR;
- Multi-matte render element did not work with VRaySphereFade;
- Fixed crash with DR in specific cases;
- The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection"
textures.
Click here for more information
New Features:
- Added option "Density" in "Distribution" settings.
- New control of animation proxies by texture.
Fixes:
- Now full support for Windows Vista and 7.
- Fixed installation problem in 3ds Max Design.

Click here for more information

V-Ray RT for 3ds Max Now Available!
V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. Designed to improve and fasten the artist’s work on the Texturing and Lightening stage.
V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production V-Ray renderer. V-Ray RT does not introduce new plugins other than the interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials, textures, lights, cameras etc. are used.
V-Ray RT consists of two major components:
- V-Ray RT interactive renderer in 3ds Max;
- One or more V-Ray RT render servers.
V-Ray RT performs the actual rendering outside of 3ds Max itself, with the help of the V-Ray RT render server(s), which can run either locally on the same machine, or on other machine(s) in the local network. The renderer plugin in 3ds Max only relays the scene changes to the render servers and displays the final result.














