
Rendering by Peter Guthrie
New in 2.5.9
New Features:
- New easy installation process
- 3ds Max 2011 supported
- V-Ray 1.5 SP5 supported
Existing users can update with no additional registration required.

Rendering by Peter Guthrie
|
Click here for more information

Rendering by Peter Guthrie
New in 2.5.7
New Features:
- V-Ray for 3ds Max SP4 now fully supported.
- Several minor bugs fixed.
Existing users can update with no additional registration required.

Rendering by Peter Guthrie
Click here for more information
New Features:
- Added option "Density" in "Distribution" settings.
- New control of animation proxies by texture.
Fixes:
- Now full support for Windows Vista and 7.
- Fixed installation problem in 3ds Max Design.

Click here for more information
VRayScatter 2.5.5 offers new features and greater control.
VRayScatter 2.5.5. Now there is a unique possibility to create even more complicated and realistic scenes and the process is as easy as never before. Intuitively simple interface, rich possibilities and excellent results, VRayScatter offers an amazing flexibility of control. A new generation algorithm has been developed as well as many new features are now available:
- Collision object
- Regular structures with easy control by UVW mapping
- Along the spline distribution
- Scattering inside/outside splines
- Contrast option in VRayScatter texture
- Camera clipping
- Offset scattering from splines and geometry edges
- Custom behavior at the splines and geometry edges
- 3ds Max 2010 Support
- Asset Tracking connection
- Most of VRayScatter settings animatable
Click here for more information
Call for entries. We are looking for VRay artists around the world that would like to send us their VRay image renderings for possible inclusion in our galleries and Artist Spotlight. When you are added to our Artist Spotlight, you gain the following benefits:
- Your own spotlight page with up to 8 featured images
- You are featured on our main page
- You are featured in our VRay newsletter
Participation is free and only requires the following:
-
Images must be rendered with VRay (Any flavor).
-
Do not add water marks all over your images.
-
Include a brief overview of yourself for your spotlight
page. -
You must own the images and not send us copyrighted
materials. -
Let us know which flavor of VRay that you use. i.e. VRay
for 3ds Max, VRay for SketchUp, VRay for Cinema 4D etc.
Sample Artist Spotlight Page

For more information, please see the following page:
http://www.vray.com/artist_spotlight/requirements.shtml

New Plug-in for VRay and 3ds Max
VRay Scatter lets VRay generate huge amounts of objects in an array. Never
before within 3ds max could a user create scenes with millions objects. With
VRay Scatter, the user is able to create huge forest areas or even a city with
uncountable amount of buildings in two clicks. Quick render time generation of
objects with optimized RAM management makes the process of scene creation as
easy as 123.
Integrated special procedural map VRayScatterTexture allows a user to define
random color for every object in the array for a pure realistic effect.
VRayScatterTexture can also be used on any object in the scene.


Features:
- Generation and scattering massive arrays of VRayProxy by surfaces
- Capability of creation huge amount of objects in array (hundreds of
thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Support of animated VRayProxy
- Different types of viewport preview of objects
- Special procedural map the VRayScatterTexture
- 64-bit support
- Warning!!!! VrayScatter needs working
network adapter on computer

VRay Scatter is available on VRay.com at the following:
http://www.vray.com/vrayscatter/













