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VRay for 3ds Max Manual
Unsupported 3ds Max features
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unsupport, raytrace map, reflect/refract, flat mirror, raytrace, advanced
lighting, matte/shadow, raytraced shadow, translucent
As a rendering plugin for 3ds Max, V-Ray supports most of the standard
3ds Max features and many of the 3rd party plugins. However, some feautres
of 3ds Max are not supported or work only partially. The most common of
these are listed below.
Note that the list is not complete; there may be
other 3ds Max features which do not work or work only partially with V-Ray.
In many cases, V-Ray provides replacements for unsupported standard
features; those are noted wherever applicable.
Note that features specific to renderers other than the default scanline
renderer are in general not supported, but are not listed below.
Raytrace map
This map is not fully supported by V-Ray; using it with V-Ray is not
recommended as it can lead to artifacts in the image. Use the specific
VRayMap
instead.
Reflect/refract map
This map is not supported by V-Ray; using it with V-Ray is not
recommended. V-Ray does not provide equivalent functionality, but you can
use the specific
VRayMap
instead.
Flat mirror map
This map is not supported by V-Ray; using it with V-Ray is not
recommended. V-Ray does not provide equivalent functionality, but you can
use the specific
VRayMap
instead.
Raytrace material
This material is not fully supported by V-Ray; using it with V-Ray is not
recommended as it can lead to artifacts in the image. Use the specific
VRayMtl
instead.
Advanced lighting override
This material is not supported by V-Ray. Some of its functionality is
available in the
VRayMtlWrapper material.
Matte/shadow
V-Ray only partially supports this material. Specifically, the
Opaque Alpha parameter is not supported. The
standard Matte/shadow material will also not pick up GI shadows. Instead,
extended matte/shadow capabilities for V-Ray are available in the
VRayMtlWrapper material or in the
V-Ray
Object Settings.
Skylight
The standard 3ds Max skylight is not supported by V-Ray and V-Ray will
print a warning about this if you attempt to render it. Instead, use the
Dome mode of
VRayLight,
or the GI Environment override option in V-Ray's
Environment rollout.
Raytraced shadows
This shadow type does not work with V-Ray; using it is not recommended as
it can lead to artifacts in the image. Use the specific
VRayShadows instead.
Translucent Shader
This shader is not supported by V-Ray; using it is not recommended. Use
the translucency options in the VRayMtl
material instead.
Plate match/MAX R2
This filter is not supported by V-Ray. Using it will produce an entirely
black image.
V-Ray does not support the standard 3ds Max render elements, but instead
supplies its own, both for normal rendering and for texture baking. See the
Render
elements section for more information.
V-Ray supports exposure control only partially. Exposure plugins that
require presampling of the image (Automatic Exposure,
Linear Exposure) or separate render elements (Pseudo
Color Exposure) will not work properly with V-Ray. Of the standard
3ds Max exposure control plugins, only Logarithmic
Exposure control is fully supported. You can also use V-Ray's own
Color mapping mechanism. See the
Color mapping section for more details.
You must use the V-Ray texture baking elements (e.g.
VRayCompleteMap instead of CompleteMap
etc). See the section on
Texture
baking for more information.
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