About Us   Contact Us   Site Security  
 
 
 
Home V-Ray for 3ds Max / Design V-Ray for Maya V-Ray for Softimage V-Ray for SketchUp V-Ray for Rhino V-Ray for C4D
 
     

 Subscribe to our V-Ray News Feed

Categories Categories
V-Ray for 3ds Max / Design
V-Ray for Maya
V-Ray for SketchUp
V-Ray for Rhino
V-Ray for C4D
V-Ray for Softimage
V-Ray for Blender
V-Ray Materials
V-Ray Training

V-Ray Gallery
V-Ray Tutorials
V-Ray Manuals
V-Ray Artist Spotlight


Product Select Product Select
V-Ray 2.0 for 3ds Max / Design
V-Ray for 3ds Max / Design (EDU)
VRayScatter
MultiScatter
AutoGrass for V-Ray
V-Ray 2.0 for Maya
V-Ray for Maya Educational Edition
V-Ray for SketchUp
V-Ray for SketchUp EDU
V-Ray for SketchUp EDU to Commercial Upgrade
V-Ray for SketchUp EDU Lab Bundle (30 seats)
V-Ray for SketchUp Mac OS X
V-Ray for Rhino
V-Ray for Rhino EDU
V-Ray for Rhino EDU to Commercial Upgrade
V-Ray for Rhino EDU Lab Bundle (30 seats)
V-Ray for C4D
V-Ray for C4D EDU


V-Ray Resources V-Ray Resources
Free V-Ray Demo
Free V-Ray Tools


Help Help
V-Ray Product Support
Contact us
Retrieve Account Information
Privacy statement
Terms & Conditions


Payment Options Payment Options
Visa Accepted
 
MasterCard Accepted
 
Discover/Novus Accepted
 
American Express Accepted
 
PayPal Accepted
 
Official PayPal Seal

VRay.com - Your source for all things VRay  ::  VRay for 3ds Max  ::  Manual  ::  Renderer Parameters  ::  DMC Sampler

VRay for 3ds Max Manual

VRay for 3ds Max Manual

 
  Renderer Parameters  
 
 
  DMC Sampler Examples  
 

DMC Sampler

General
Parameters
References

General

Monte Carlo (MC) sampling is a method for evaluating "blurry" values (antialiasing, depth of field, indirect illumination, area lights, glossy reflections/refractions, translucency, motion blur etc). V-Ray uses a variant of Monte Carlo sampling called deterministic Monte Carlo (DMC). The difference between pure Monte Carlo sampling and deterministic Monte Carlo is that the first uses pseudo-random numbers which are different for each and every evaluation (and so re-rendering a single image will always produce slightly different results in the noise), while deterministic Monte Carlo uses a pre-defined set of samples (possibly optimized to reduce the noise), which allows re-rendering an image to always produce the exact same result. By default, the deterministic Monte Carlo method used by V-Ray is a modification of Schlick sampling, introduced by Christophe Schlick in 1991 (see the References section below).

Note that there exists a sub-set of DMC sampling called quasi Monte Carlo (QMC) sampling, in which the samples are obtained from sequences of numbers, called low-discrepancy sequences, which have special numeric properties. V-Ray, however, does not use this technique.

Instead of having separate sampling methods for each of the blurry values, V-Ray has a single unified framework that determines how many and what exactly samples to be taken for a particular value, depending on the context in which that value is required. This framework is called the "DMC sampler".

The actual number of samples for any blurry value is determined based on three factors:

  • The subdivs value supplied by the user for a particular blurry effect. This is multiplied by the Global subdivs multiplier (see below).
     
  • The importance of the value (for example, dark glossy reflections can do with fewer samples than bright ones, since the effect of the reflection on the final result is smaller; distant area lights require fewer samples than closer ones etc). Basing the number of samples allocated for a value on importance is called importance sampling.
     
  • The variance (think "noise") of the samples taken for a particular value - if the samples are not very different from each other, then the value can do with fewer samples; if the samples are very different, then a larger number of them will be necessary to get a good result. This basically works by looking at the samples as they are computed one by one and deciding, after each new sample, if more samples are required. This technique is called early termination or adaptive sampling.

For more information on the relationship and effects of these parameters, please refer to the tutorials section.

Parameters

[DMC Sampler interface]

Amount - controls the extent to which the number of samples depends on the importance of a blurry value. It also controls the minimum number of samples that will be taken. A value of 1.0 means full adaptation; a value of 0.0 means no adaptation.

Min samples - determines the minimum number of samples that must be made before the early termination algorithm is used. Higher values will slow things down but will make the early termination algorithm more reliable.

Noise threshold - controls V-Ray's judgment of when a blurry value is "good enough" to be used. This directly translates to noise in the result. Smaller values mean less noise, more samples and higher quality. A value of 0.0 means that no adaptation will be performed.

Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.

Time independent - when this option is On, the sampling pattern will be the same from frame to frame in an animation. Since this may be undesirable in some cases, you can turn this option Off to make the samping pattern change with time. Note that re-rendering the same frame will produce the same result in both cases.

Path sampler - specifies what algorithm to use to generate sample values. V-Ray uses a modification of Schlick sampling (see the References section below for more details).

References

More information on deterministic Monte Carlo sampling for computer graphics can be found from the sources listed below.

  • Schlick, C., 1991, An Adaptive Sampling Technique for Multidimensional Integraton by Ray Tracing, in Second Eurographics Workshop on Rendering (Spain), pp. 48-56
    Describes deterministic MC sampling for antialiasing, motion blur, depth of field, area light sampling and glossy reflections.
     
  • Masaki Aono and Ryutarou Ohbuchi, November 25, 1996, Quasi-Monte Carlo Rendering with Adaptive Sampling, IBM Tokyo Research Laboratory Technical Report RT0167, pp.1-5;
    online version can be found here
    Describes an application of low discrepancy sequences to area light sampling and the global illumination problem.
     
  • Fajardo, M., August 13, 2001, Monte Carlo Raytracing in Action, in State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis, SIGGRAPH 2001 Course 21, pp. 151-162;
    online version can be found here
    Describes the ARNOLD renderer employing randomized quasi-Monte Carlo sampling using low discrepancy sequences for pixel sampling, global illumination, area light sampling, motion blur, depth of field, etc.
     
  • Veach, E., December, 1997, Robust Monte Carlo Methods for Light Transport Simulation, Ph. D. dissertation for Stanford University, pp. 58-65
    online version can be found here
    Includes a description of low discrepancy sequences, quasi-Monte Carlo sampling and its application to solving the global illumination problem.
     
  • Szirmay-Kalos, L., 1998, Importance Driven Quasi-Monte Carlo Walk Solution of the Rendering Equation, Winter School of Computer Graphics Conf., 1998
    online version can be found here
    Describes a two-pass method for solving the global illumination problem employing quasi-Monte Carlo sampling, as well as importance sampling using low discrepancy sequences.

Buy VRay for 3ds Max
Buy VRay for 3ds Max   Buy VRay for 3ds Max

VRay has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, VRay has single handedly transformed the CG industry.

View Product Page




Buy VRay for 3ds Max EDU   Buy VRay for 3ds Max EDU

VRay has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, VRay has single handedly transformed the CG industry.

View Product Page


V-Ray Newsletter

V-Ray Newsletter
Renderings by Dennis Brunn

 
Subscribe to our V-Ray Newsletter

Subscribe to our V-Ray Newsletter and receive new V-Ray product announcements, special sales, tutorial updates and more!


  Your email address is never shared and is always kept strictly confidential. Each newsletter that we send always has a single click unsubscribe link so that you can unsubscribe at any time if you decide that you wish to do so.


*  Your email address:
*  Enter the security code shown:


Your cart Your cart
View cart
Checkout
Wish list
Orders history


Authentication Authentication
Username

Password

Log in
Register
Recover password


News News

Tuesday, December 20, 2011

V-Ray 1.5 for Rhino Beta Now Available

The V-Ray 1.5 for Rhino Beta is now available! Now users can enjoy features such as V-Ray RT, Dome Light, Proxy and many more. Sign up now to evaluate the new features and enhancements included in the latest release.

Click here for more information


V-Ray News Home



Your e-mail:

Type the characters you see in the picture. (If you do not see any picture here, please enable images in your web browser options and refresh this page):

Get a different code
Subscribe 


Follow Us on Twitter

Follow Us on Twitter



Feedback Feedback

Truly a great service experience! I'd recommend this site to anyone.

Jeff O.
Click Draw
Richmond, Canada


I emailed with a query as I am intending to purchase V-Ray but had some reservations about the products compatibilities etc. A big thank you to Scott Slauson who replied extremely quickly and answered all my questions clearly and concisely, very impressed!

Kris R.


Great service!

Artem T.
Leipzig, Germany


very soon & very good

Oscar
Taipei, Taiwan


Thank You Scott, congratulations by your competence and kind!!!

Carlos S.
TKS Educacao e Tecnologia
Curitiba, Brazil
 


Robin A.
RA Design
Measham, United Kingdom


View More Feedback Results



Get Adobe Flash player

VRay.com is a service of Visual Dynamics® LLC Copyright © 2012 VRay.com - Your source for all things V-Ray