On - turns on
and off the GI environment override.
Color - lets you specify the environment
(skylight) color. Note that this is ignored if there is an environment
texture specified.
Multiplier - a multiplier for the color
value. Note that the multiplier does not affect the environment texture (if
present). Use an Output map to control the
brightness of the environment map if the map itself does not have brightness
controls.
Texture - lets you choose a GI environment
texture. Note that if present, the texture overrides the specified
Color.
This group allows you to override the 3ds Max Environment settings when
reflections and refractions are calculated. Note that you can also override
the reflection/refraction environment on a per material basis (see
VRayMtl)
or a per map basis (see
VRayMap).
If you do not enable the Refraction override, this group of controls affects
both reflections and refractions. If you enable the Refraction override,
then this group affects only reflections.
On - with this option turned
on V-Ray will use the specified
Color and Texture
during reflection/refraction calculations.
Color - lets you specify the
environment color for reflections/refractions. This is ignored, if there is
an environment texture specified.
Multiplier - a multiplier for the color
value. Note that the multiplier does not affect the environment texture (if
present). Use an Output map to control the
brightness of the environment map, if the map itself does not have
brightness controls.
Texture - lets you choose an environment
texture texture. Note that if specified, this texture overrides the
Color.
This group allows to override the environment for refraction rays only.
When this override is disabled, V-Ray will use the environment specified in
the Reflection/refraction group when calculating refractions.
On - enables the refraction environment
override.
Color - specifies the environment color
for refractions. This color is ignored if there is an environment texture
specified.
Multiplier - a multiplier for the
Color value. Note that the multiplier does
not affect the environment texture (if present). Use an
Output map to control the brightness of the environment map, if the
map itself does not have brightness controls.
Texture - specifies the environment
texture for refractions. Note that if present, this texture overrides the
specified Color.