|
VRay.com - Your source for all things VRay
:: VRay for 3ds Max
:: Manual
::
V-Ray Renderer Parameters
::
Indirect illumination (GI)
:: Indirect Illumination Examples
| VRay for 3ds Max Manual |
|

VRay for 3ds Max Manual
Indirect Illumination Examples
Here is a scene rendered with different GI algorithms in V-Ray. Combining
the different GI engines allows great flexibility in balancing time versus
quality of the final image.
|

Brute force GI, 4 bounces. The image is darker because only 4 light
bounces are computed. Notice the grain and the long render time. |

Irradiance map + brute force GI, 4 bounces. The image is darker
because only 4 light bounces are computed. The grain is gone,
although the GI is a little blurry (see the GI caustics below the
glass sphere). |

Light cache only. Very fast, but shadows are blurry (Store
direct light for the light map is on). |

Light cache and direct lighting (Store
direct light is off). |

Brute force GI + light cache, there is some grain in the GI but is a
lot faster than brute force GI alone. |

Irradiance map + light cache; probably the best quality/speed ratio. |

Photon map only, notice the caustics from the glass sphere, as well
as the dark corners. |

Photon map and direct lighting |

Photon map with precomputed irradiance only; splotchy, but faster
than a raw photon map. |

Irradiance map + photon map, notice the dark corners and incorrect
shading on the letters. |

Irradiance map + photon map with retracing of corners; corners are
better although still a little dark |

Irradiance map + photon map with precomputed irradiance, with corner
retracing |

Irradiance map + light cache with GI caustics enabled (notice the
slowdown because of the caustics) |

Light cache in Progressive path tracing
Mode with photon-mapped caustics.
Render time is quite high. |
|
|
This example shows GI caustics generated by a self-illuminated object:

This example shows the effect of the number of light bounces on an image:

Direct lighting only: GI is off |

1 bounce: irradiance map, no secondary GI engine |

2 bounces: irradiance map + brute force GI with 1 secondary bounce |

4 bounces: irradiance map + brute force GI with 3 secondary bounces |

8 bounces: irradiance map + brute force GI with 7 secondary bounces |

Unlimited bounces (complete diffuse lighting solution): irradiance
map + light cache |
Note: the scene in this example is from Evermotion (http://www.evermotion.org/)
This example demonstrates the effect of the global ambient occlusion
options.
The first image to the right is rendered with the
Light cache for both primary and secondary bounces,
Fixed Filter type
for the light cache, and Store direct light
off. The second image in the center is rendered
with the same light cache settings, but with global ambient occlusion
enabled. The third image to the right is rendered without ambient occlusion,
with Brute force GI engine for primary bounces,
and the Light cache as a secondary engine with
Nearest Filter type.
The render times include the time for calculating the light cache. Note how
ambient occlusion can produce a feeling of a more detailed image, even
though the result is not entirely correct.
 |
| Ambient occlusion is off - lighting
is good, but there is a lack of detail |
 |
| Ambient occlusion is on - details are much
more defined |
 |
| Brute force GI, no ambient occlusion - details are fine, but
render times is longer. |
|
|
| Buy VRay for 3ds Max |
 |
|
Buy VRay for 3ds Max
VRay has become the top choice for fast and accurate photo-realistic
rendering. Offering state-of-the-art rendering technology, VRay has single
handedly transformed the CG industry.
View
Product Page |
 |
|
Buy VRay for 3ds Max EDU
VRay has become the top choice for fast and accurate photo-realistic
rendering. Offering state-of-the-art rendering technology, VRay has single
handedly transformed the CG industry.
View
Product Page |
|
|
| V-Ray Newsletter |
|

Renderings by Dennis Brunn |
|
Subscribe to our V-Ray Newsletter
Subscribe to our V-Ray Newsletter and receive new V-Ray product
announcements, special sales, tutorial updates and more!
 |
|
Your email address is never shared and is
always kept strictly confidential. Each newsletter that we send always
has a single click unsubscribe link so that you can unsubscribe at any
time if you decide that you wish to do so. |
|
|
|
|
|