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VRay.com - Your source for all things VRay  ::  VRay for 3ds Max  ::  Manual  ::  VRayBmpFilter

VRay for 3ds Max Manual

VRay for 3ds Max Manual

VRayBmpFilter

General
Parameters

Search Keywords: displacement, VRayDisplacementMod, bitmap filtering

General

The VRayBmpFilter texture map is useful for displacement maps, created in external programs (like ZBrush) where exact placement of the map is very important. The VRayBmpFilter map produces a smooth map by interpolating the bitmap pixels, but without applying any additional blurring or smoothing. This is not possible with the default Bitmap texture of 3ds Max.

Parameters

[VRayBmpFilter parameters]

Bitmap - this is the bitmap file. This can be in any format supported by 3ds Max.

U offset - allows to position the bitmap more precisely; the value is in pixels of the bitmap.

V offset - allows to position the bitmap more precisely; the value is in pixels of the bitmap.

Flip U - flips the bitmap in the horizontal direction.

Flip V - flips the bitmap in the vertical direction.

Channel - mapping channel from which the UV coordinates are derived.


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News News

Tuesday, December 20, 2011

V-Ray 1.5 for Rhino Beta Now Available

The V-Ray 1.5 for Rhino Beta is now available! Now users can enjoy features such as V-Ray RT, Dome Light, Proxy and many more. Sign up now to evaluate the new features and enhancements included in the latest release.

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