Red
- the value for the Red channel. Note that the
full intensity is reached at 1.0 for this
parameter (and not 255).
Green - the value for the
Green channel. Note that the full intensity is
reached at 1.0 for this parameter (and
not 255).
Blue - the value for the
Blue channel. Note that the full intensity is
reached at 1.0 for this parameter (and
not 255).
RGB multiplier - this is the multiplier
for the color.
Alpha - the value for the
Alpha channel. Note that the full intensity is
reached at 1.0 for this parameter (and
not 255).
Color - you can use this color swatch to
visualize the resulting color. You can also double-click it to bring up the
standard 3ds Max color picker. Note, however, that the color picker is
limited internally to a precision of 8 bits per channel and if you modify
the color, the RGB components will snap to the nearest 8-bit level.
Gamma correction
The VRayColor texture allows you to apply a
gamma correction on the displayed colors. Note that this correction is
applied only to the displayed color swatch for the
Color parameter. The gamma value does not
affect the actual RGB values in any way. The gamma correction controls are
shared by all instances of the VRayColor texture
- if you change them in one VRayColor texture,
all other VRayColor textures will automatically
pick the new values.
Gamma correction - specifies how to
determine if and what gamma correction to apply:
None - no gamma correction is applied on
the displayed color.
Specify - the gamma value is explicitly
specified by the Gamma value parameter.
3ds Max - the proper gamma value is
derived from the 3ds Max gamma settings as set in the 3ds Max
Preferences dialog.
Gamma value - specifies the gamma
correction value in the case when the Gamma
correction parameter is set to Specify.