![[VRayDirt parameters]](vray_for_3ds_max_manual/vraydirt_map_parameters/VRayDirtMap.png)
Radius - this parameters determines
the amount of area (in scene units) where the
VRayDirt effect is produced. For further info, please see the
Examples section. You can also use a texture to control the radius.
The texture intensity is multiplied by the radius to calculate the final
radius at a given surface point. If the texture is white at a given
surface point, the full radius value is used. If the texture is black, a
radius of 0.0 is used.
Occluded color - this is the color
that will be returned by the texture for occluded areas. You can also
use a texture map for this parameter.
Unoccluded color - this is the color
that will be returned by the texture for unoccluded areas. You can also
use a texture map for this parameter.
Distribution - this parameter will
force the rays to gather closer to the surface normal. The effect is
that the dirt area is being narrowed closer to the contact edges. For
ambient occlusion, set this parameter to 1.0
to get distribution similar to the ambient lighting on a diffuse
surface.
Falloff - this parameter controls the
speed of the transition between occluded and unoccluded areas.
Subdivs - controls the number of
samples that V-Ray takes to calculate the dirt effect. Lower values
render faster but produce a more noisy result.
Bias (X,Y,Z) - these parameters will
bias the normals to the X (Y,Z) axes, so that the dirt effect is forced
to those directions. Consider that these parameter can also take
negative values for inversing the direction of the effect.
Ignore for GI - this check-box
determines whether the dirt effect will be taken into consideration for
GI calculations or not.
Consider same object only - when on,
the dirt will affect only the objects themselves, without including
contact surfaces and edges. If off, the
entire scene geometry is participating for the final result.
Invert normal - this option allows to
revert the effect with respect to surface normals - e.g. instead of
crevices, open corners will be shaded with the occluded color. See the
Examples section for an example.
Invert normal - this parameter will
change the direction of tracing the rays. When it is
off the rays are traced outside the surface, when
on they are traced inside the surface.
Work with transparency - when
on, VRayDirt will
take into account the opacity of the occluding objects. This can be
used, for example, if you want to calculate ambient occlusion from
opacity-mapped trees etc. When off (the
default), occluding objects are always assumed to be opaque. Note that
working with correct opacity is slower, since in that case
VRayDirt must examine and evaluate the
material on the occluding objects.
Exclude - allows you to disable the
calculation of the VRayDirt map for specific
objects. Excluded object will always be rendered with the
Unoccluded color.
Result Affect - specifies a list of
objects which will affect the calculation of the
VRayDirt map. Excluded objects will be considered "invisible" for
the calculations of the VRayDirt map.