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VRay for 3ds Max Manual
VRayEdgesTex

Search Keywords:
edge, VRayEdge, wire
VRayEdgesTex is a very simple texture map that
allows you to achieve an effect similar to the wireframe materials is 3ds
Max. Since it's a texture, is allows you to create some interesting effects
that are not possible with the standard 3ds Max materials. The texture can
also be used as a bump map to produce a "round corners" effect for mesh
objects.
Color - the color of the edges.
Hidden edges - when checked, this will
render all edges of the object. Otherwise, only edges marked as "visible"
will be rendered.
Thickness - this determines the thickness
of the edge lines:
World units - the thickness is
in world (scene) units.
Pixels - this thickness is in
pixels. When the texture is used as a bump map, this parameter is
ignored; instead, only the World units
are considered.
- For objects displaced with V-Ray displacement, the
VRayEdgesTex map shows the edges of the original faces, not the edges
of the resulting sub-triangles:

- VRayEdgesTex will not work well when used as
a bump map on displaced objects;
- VRayEdgesTex cannot simulate outlines on the
objects; you can use
VRayToon to add outlines.
- When used as a bump map in glossy materials with
Blinn or Ward BRDF,
VRayEdgesTex may lead to dark edges; to avoid this, use the
Phong BRDF instead.
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