Type
- determines the type of the camera. This mostly has an effect on the
motion blur effect produced by the camera:
Still camera - simulates a still photo
camera with a regular shutter.
Cinematic camera - simulates a
motion-picture camera with a circular shutter.
Video camera - simulates a
shutter-less video camera with a CCD matrix.
Targeted - specifies whether the
camera has a target in the 3ds Max scene or not.
Film gate - specifies the horizontal
size of the film gate in milimeters. Note that this setting takes into
account the system units configuration to produce the correct result.
Focal length - specifies the equivalen
focal length of the camera lens. This setting takes into account the
system units configuration to produce the correct result.
Zoom factor - specifies a zoom factor.
Values greater than 1.0 zoom into the image;
values smaller than 1.0 zoom out. This is
similar to a blow-up rendering of the image.
Horizontal offset - horizontally
offsets the field of view of the camera as a fraction of the current
view. For example a value of 0.5 will offset
the camera one half of the current image width to the left.
Vertical offset - vertically offsets
the field of view of the camera as a fraction of the current view. For
example a value of 0.5 will offset the camera
one half of the current image height upwards.
Target distance - the distance to the
camera target for a targeted camera.
f-number - determines the width of the
camera aperture and, indirectly, exposure. If the
Exposure option is checked, changing the
f-number will affect the image
brightness.
Distortion - specifies the distortion
coefficient for the camera lens. A value of 0.0
means no distortion; positive values produce "barell" distortion, while
negative values produce "pillow" distortion.
Distortion type - determines what
distortion formula is used when the Distortion
value is not zero:
Quadratic this is the
default distortion type. It uses a simplified formula that is easier
to calculate than the Cubic method.
Cubic this is the distortion type used in
some camera tracking programs like SynthEyes,
Boujou etc. If you plan on using one of
these programs, you should use the Cubic
distortion type.
Vertical shift and
Horisontal shift - allow the simulation
of shift lenses for 2-point perspective. Changing these parameters is
similar to applying a Camera correction modifier. Use the
Guess vert and Guess
horiz buttons in order to achieve the 2-point perspective.
Specify focus - this allows you to
specify a focus distance different from the camera target distance.
Exposure - when this option is on, the
f-number, Shutter
speed and ISO settings will affect
the image brightness.
Vignetting - when this option is
on, the optical vignetting effect of
real-world cameras is simulated. You can also specify the amount of
the vignetting effect, where 0.0 is no
vignetting and 1.0 is normal vignetting.
White balance - allows additional
modification of the image output. Objects in the scene that have the
specified color will appear white in the image. Note that only the color
hue is taken into consideration; the brightness of the color is ignored.
There are several presets that can be used, most notably the
Daylight preset for exterior scenes.
Shutter speed - the shutter speed, in
inverse seconds, for the still photographic camera. For example, shutter
speed of 1/30 s corresponds to a value of 30
for this parameter.
Shutter angle - shutter angle (in
degrees) for the cinematic camera.
Shutter offset - shutter offset (in
degress) for the cinematic camera.
Latency - CCD matrix latency, in
seconds, for the video camera.
Film speed (ISO) - determines the film
power (i.e. sensitivity). Smaller values make the image darker, while
larger values make it brighter.
These
parameters control the bokeh effects when the
Depth-of-field option is on.
Blades - defines the shape of the
camera aperture. When this option is off,
perfectly circular aperture is simulated. When on,
a polygonal aperture is simulated, with the given number of blades.
Rotation - defines the rotation of the
blades.
Center bias - defines a bias shape for
the bokeh effects. Positive values make the outer edge of the bokeh
effects brighter; negative values make the center of the effect
brighter.
Anisotropy - allows stretching of the
bokeh effect horizontally or vertically to simulate anamorphic lenses.
There
parameters control the sampling for the virtual camera.
Depth-of-field - turns on depth of
field sampling.
Motion blur - turns on motion blur
sampling.
Subdivs - determines the number of
samples (rays) for calculating depth of field and/or motion blur.
These parameters control various other aspects of the camera.
Horizon line - turns on and off the
display of the camera horizon line in the viewport.
Clipping - turns on and off camera
clipping.
Near/far clipping range - the near/far
clipping range, when Clipping is
on.
Near/Far environment range - the
near/far environment range (used by some atmospheric effects in 3ds
Max).