About Us   Contact Us   Site Security  
 
 
 
Home V-Ray for 3ds Max / Design V-Ray for Maya V-Ray for Softimage V-Ray for SketchUp V-Ray for Rhino V-Ray for C4D
 
     

 Subscribe to our V-Ray News Feed

Categories Categories
V-Ray for 3ds Max / Design
V-Ray for Maya
V-Ray for SketchUp
V-Ray for Rhino
V-Ray for C4D
V-Ray for Softimage
V-Ray for Blender
V-Ray Materials
V-Ray Training

V-Ray Gallery
V-Ray Tutorials
V-Ray Manuals
V-Ray Artist Spotlight


Product Select Product Select
V-Ray 2.0 for 3ds Max / Design
V-Ray for 3ds Max / Design (EDU)
VRayScatter
MultiScatter
AutoGrass for V-Ray
V-Ray 2.0 for Maya
V-Ray for Maya Educational Edition
V-Ray for SketchUp
V-Ray for SketchUp EDU
V-Ray for SketchUp EDU to Commercial Upgrade
V-Ray for SketchUp EDU Lab Bundle (30 seats)
V-Ray for SketchUp Mac OS X
V-Ray for Rhino
V-Ray for Rhino EDU
V-Ray for Rhino EDU to Commercial Upgrade
V-Ray for Rhino EDU Lab Bundle (30 seats)
V-Ray for C4D
V-Ray for C4D EDU


V-Ray Resources V-Ray Resources
Free V-Ray Demo
Free V-Ray Tools


Help Help
V-Ray Product Support
Contact us
Retrieve Account Information
Privacy statement
Terms & Conditions


Payment Options Payment Options
Visa Accepted
 
MasterCard Accepted
 
Discover/Novus Accepted
 
American Express Accepted
 
PayPal Accepted
 
Official PayPal Seal

VRay.com - Your source for all things VRay  ::  VRay for 3ds Max  ::  Manual  ::  VRayProxy

VRay for 3ds Max Manual

VRay for 3ds Max Manual

VRayProxy

General
Exporting a mesh to a file
The Mesh Export dialog
The .vrmesh file format
Creating a proxy object
Proxy parameters
Notes

Search Keywords: proxy, mesh, VRayMesh, .vrmesh

General

VRayProxy allows you to import geometry from an external mesh at render time only. The geometry is not present in the 3ds Max scene and does not take any resources. This allows the rendering of scenes with many millions of triangles - more than 3ds Max itself can handle.

Exporting a mesh to a file

Before you can import a mesh through a VRayProxy object, you need to create the mesh file first. You can do this in two ways:

  • Through the quad-menu: select the meshes you want to export, right-click in the viewport and select the V-Ray mesh export option. This will cause the Mesh Export dialog to appear.
     
  • Dialog from MaxScript: select the meshes you want to export and then type
     
    doVRayMeshExport()

    in the MaxScript Listener window. This will cause the Mesh Export dialog to appear.
     
  • Direct export from MaxScript: select the meshes you want to export and then use the vrayMeshExport() function:
     
    vrayMeshExport [meshFile:"<mesh file>"] [autoCreateProxies:true|false] [exportMultiple:true|false] [animation:on|off] [animationRange:#scene|#explicit] [animationStart:<integer>] [animationEnd:<integer>] [animationRedrawViews:true|false]

    where <mesh file> is the name of the desired .vrmesh file. If the name does not contain a path, the default 3ds Max mesh path is used. If the name does not contain an extension, a .vrmesh extension is automatically appended. If the name does not contain a file name, the scene node name is used instead. If the autoCreateProxies option is not specified, by default the meshes are just exported, no proxies are created in the scene. If the exportMultiple option is not specified, the meshes are exported to multiple files by default. If the animation option is set to on, an animated proxy file is created. In that case, the range of the animation is determined by the animationRange option - if set to #explicit, then the frame range for the export is specified by the animationStart and animationEnd options (in frames), otherwise the current scene animation range is used. If the animationRedrawViews option is set to true then the viewports will be updated during the animation export process.

    The function returns ok if the .vrmesh file was exported successfully, and undefined otherwise.

The Mesh Export dialog

The Mesh Export dialog allows you to specify the mesh file as well as some export options.

[V-Ray Mesh export dialog]

Folder - this is the folder where the mesh file(s) will be created.

Export as single file - this option will take all selected objects and will merge them into one mesh file. This option also stores the transformations of the selected objects. When you import the file with a proxy object, it must be centered at the origin, if you want the objects to be in the same place. Also, since the imported mesh is rendered using the material of the proxy object, all meshes from the file will render with that material. You must use subobject materials and different material IDs if you want them to have different materials.

File - this is the name of the file, if you have selected the Export as single file option. You don't need to specify a path - the Folder path will be used.

Export as multiple files - this option will create one file for each selected object. The name of each file is derived from the name of the correspondig 3ds max node. The transformation of an object is not included in its mesh file, and the corresponding proxy must have the same transformation as the original object, if it is to appear in the same place. Note that you can use this option even with a single object, which will cause the object pivot to be preserved in the exported .vrmesh file.

Automatically create proxies - this option will create proxy objects for the exported meshes. The proxies will have the correct transformations and materials derived from the original objects. The original objects will be deleted.

Pressing the OK button will create the mesh files and the proxy objects. The export process may take some time, depending on the amount of geometry that must be processed.

The .vrmesh file format

Meshes are exported to a special .vrmesh file format. It contains all geometric information for a mesh - vertices and face topology as well as texture channels, face material IDs, smoothing groups, normals - in short, everything that is needed to render the mesh. In addition, the mesh is preprocessed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewports.

It is important to realize that the mesh is in a "ready to render" format. No further modifications to the mesh are expected. You can't apply modifiers to the mesh, or animate it in any way except if you animate the position/orientation of the proxy object. There is no way to recover the original mesh from a .vrmesh file (this can be done in principle, but is currently not supported). Therefore, if you plan on doing modifications to the mesh, you should keep it in a 3ds Max file (which may be different from the file that gets rendered in the end).

Creating a proxy object

After you export a mesh to a .vrmesh file, you need a proxy object to represent it in the 3dsmax scene. To create a proxy object, go to the Create panel and choose the V-Ray category; click the VRayProxy button and then click in a viewport to create the actual proxy object. A dialog box will appear that allows you to choose the .vrmesh file to import.

[VRay category]

 

Proxy parameters

[VRayProxy parameters]Mesh file - this is the source .vrmesh file.

Display - controls the display of the proxy in the viewports:

bounding box - the mesh is represented as a box in the viewports.

preview from file - displays the mesh preview info that is stored in the .vrmesh file.

Notes

  • The geometry generated by the proxy object is not modifiable. Any modifiers applied to the VRayProxy object will be ignored.
     
  • If you need to create several proxies linked to the same .vrmesh file, it's better to make them instances - this will save memory since the .vrmesh file will be loaded only once.
     
  • Materials are not saved in the .vrmesh file. Instead, the geometry will be rendered with the material applied to the VRayProxy object. This is because third party materials and procedural textures would be difficult to describe in a general way. In addition, you may want to edit the material independently of the mesh.
     
  • The resulting .vrmesh files can be rendered outside of 3ds Max - for example, by the standalone version of V-Ray, or V-Ray for Maya.
     
  • Standard shadow maps will not include information about the proxy objects. If you want the proxy objects to cast shadows, you should use VRayShadow or VRayShadowMap shadow types.
     
  • You can convert .ply and .obj files to .vrmesh files with the help of the ply2vrmesh converter tool.
     
  • The V-Ray SDK has methods for reading and writing of .vrmesh files.

Buy VRay for 3ds Max
Buy VRay for 3ds Max   Buy VRay for 3ds Max

VRay has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, VRay has single handedly transformed the CG industry.

View Product Page




Buy VRay for 3ds Max EDU   Buy VRay for 3ds Max EDU

VRay has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, VRay has single handedly transformed the CG industry.

View Product Page


V-Ray Newsletter

V-Ray Newsletter
Renderings by Dennis Brunn

 
Subscribe to our V-Ray Newsletter

Subscribe to our V-Ray Newsletter and receive new V-Ray product announcements, special sales, tutorial updates and more!


  Your email address is never shared and is always kept strictly confidential. Each newsletter that we send always has a single click unsubscribe link so that you can unsubscribe at any time if you decide that you wish to do so.


*  Your email address:
*  Enter the security code shown:


Your cart Your cart
View cart
Checkout
Wish list
Orders history


Authentication Authentication
Username

Password

Log in
Register
Recover password


News News

Tuesday, December 20, 2011

V-Ray 1.5 for Rhino Beta Now Available

The V-Ray 1.5 for Rhino Beta is now available! Now users can enjoy features such as V-Ray RT, Dome Light, Proxy and many more. Sign up now to evaluate the new features and enhancements included in the latest release.

Click here for more information


V-Ray News Home



Your e-mail:

Type the characters you see in the picture. (If you do not see any picture here, please enable images in your web browser options and refresh this page):

Get a different code
Subscribe 


Follow Us on Twitter

Follow Us on Twitter



Feedback Feedback

Truly a great service experience! I'd recommend this site to anyone.

Jeff O.
Click Draw
Richmond, Canada


I emailed with a query as I am intending to purchase V-Ray but had some reservations about the products compatibilities etc. A big thank you to Scott Slauson who replied extremely quickly and answered all my questions clearly and concisely, very impressed!

Kris R.


Great service!

Artem T.
Leipzig, Germany


very soon & very good

Oscar
Taipei, Taiwan


Thank You Scott, congratulations by your competence and kind!!!

Carlos S.
TKS Educacao e Tecnologia
Curitiba, Brazil
 


Robin A.
RA Design
Measham, United Kingdom


View More Feedback Results



Get Adobe Flash player

VRay.com is a service of Visual Dynamics® LLC Copyright © 2012 VRay.com - Your source for all things V-Ray