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:: .vrimg to .exr Converter
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VRay for 3ds Max Manual
.vrimg to .exr Converter
Search Keywords:
vrimg, OpenEXR, converter, high-dynamic range, HDR, HDRI
General
This is a command-line utility that can be used to convert .vrimg image
files to .exr files in OpenEXR format.
The .vrimg file format is a special format used by the
V-Ray VFB
to store the rendered image incrementally while rendering, in full
floating-point format, will all available render elements.
Installation
By default, the installation of V-Ray for 3ds Max installs the .vrimg to
.exr converter in the folder [Program Files]\Chaos
Group\V-Ray\3dsmax Rx for yyy\tools. A shortcut to the converter is
also installed in the Start Menu: click
Start Menu > Programs
> Chaos Group > V-Ray for
3dsmax > Tools > VRImg
to OpenEXR converter.
Usage
There are two methods for running the vrimg2exr converter:
- Converting a single .vrimg file to a single .exr file:
|
>
vrimg2exr <vrimg_file> <exr_file> [options] |
In this case, the <vrimg_file>
cannot contain wildcards. Note that the .exr extension is
not added automatically to the output
file name.
- Converting multiple .vrimg files to multiple .exr files:
|
>
vrimg2exr <vrimg_wildcard> [options] |
In this case, <vrimg_wildcard> can contain
the wild-card symbols '*' and '?'; the .vrimg files will automatically
be converted to OpenEXR files with the .exr file extension.
In both cases, the original .vrimg file is not deleted.
Options
One or more of the following options may be specified:
| Option |
Description |
| -info |
Prints information about the .vrimg file
(resolution, channels present etc). This is only supported for .vrimg
files created with V-Ray versions 1.48.xx and higher. |
| -half |
Stores the floating-point data in the .exr
file as 16-bit floating point numbers. If this option is not
specified, the data is stored as 32-bit floating point numbers. |
| -sRGB |
Converts the RGB data from the .vrimg file to
the sRGB color space before writing it to the .exr file. Without
this option, no color conversion is performed. |
| -channel <name> |
Only reads the specified channel from the .vrimg
file and writes it as the RGB channel in the output file. No other
channels are written to the .exr file. This option can be used to
extract the different channels in the .vrimg file to separate image
files. Currently supported values for <name>
are: Atmosphere,
Background, Diffuse,
Reflect, Refract,
SelfIllum, Shadow,
Specular, Light,
GI, Caustics,
RawGI, RawLight,
RealColor, MtlID,
RenderID, ObjectID,
RGB Color, Alpha |
| -compression <method> |
Sets the compression type for the resulting .exr
file. If not specified, ZIP compression is used. Currently supported
values for <method> are: none,
zips, zip,
piz, pxr24 |
| -bufsize <buf size> |
The maximum buffer size per channel (in
megabytes) that will be used for the conversion. If the image does
not fit into that buffer size, the converter will process it in
several passes. Larger buffer size means faster conversion, but,
obviously, requires more memory. The default is 10 MB per channel. |
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