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V-Ray for Maya EDU is distributed via download and shipped licensing dongle.
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- A download account is created for you to download
- The licensing dongle is shipped to you.
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The EDU Edition
requires a signed copy of the Educational Agreement
below along with a copy of your
Faculty ID:
To send via Fax:
1-888-370-6345 (Toll
Free in North America)
+00 +1 479-439-8506
(International)
To send via Email:
Please Contact Us
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Chaos Group provides state of the art rendering solutions for the Visual
FX, Film, Media and Entertainment, Architecture, Automotive design, Product
design, Television, and other industries. The V-Ray rendering engine was
acknowledged for its ability to deliver high quality photorealistic images
in the shortest time possible. This state of the art raytracing technology
is capable of reducing costs in every production pipeline due to the doubled
rendering power and saving in terms of human, time and CPU resources.

Rendering by Daniel Buck
Now, V-Ray for Maya enables the rendering of even larger scenes with greater
complexity and artists can rely on a faster rendering process. The comprehensive
list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun &
Sky procedural lighting system, Physical camera for matching life footage,
Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray
for Maya is an indispensable tool that is always there to help artists transform
even the most ambitious creative visions into reality for both less time and
lower cost without sacrificing quality.

Rendering by Jeremy Cooper V-Ray for Maya Key Features:
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for raytracing
- Modular architecture - many components of the system can be replaced
with custom ones

Rendering by Daniel Buck
Geometry
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Efficient geometry handling
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True instance rendering
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On-demand dynamic geometry creation (.vrmesh files,
converter for .OBJ, .PLY, .GEO files included)
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On-demand geometry loading from disk files
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Displacement mapping
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Catmull-Clark and Loop subdivision surfaces
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Extensible with custom geometric primitives through the
V-Ray SDK
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Particle rendering & particle instancer

Rendering by Jeremy Cooper
Image Sampling
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Three different image sampling methods
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Full-scene anti-aliasing
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Progressive path tracing
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Support for additional render elements (diffuse,
reflection, GI, etc)
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Advanced color (tone) mapping controls
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Extensible with custom image samplers through the V-Ray
SDK

Rendering by Daniel Buck
Illumination
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Physically accurate full global illumination solutions
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Different GI algorithms: path tracing, irradiance cache,
photon maps, light cache
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Reusable GI solutions for accelerated rendering of
walk-through animations and animations with dynamic objects
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Physically accurate area lights
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Efficient illumination from HDR environments
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Procedural sun & sky models
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Extensible with custom lights through the V-Ray SDK

Rendering by Jeremy Cooper
Shaders
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Physically plausible materials
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Blurry reflections/refractions
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Accurate hilights
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Set of fast Sub-surface scattering shaders
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Support for efficient material layering
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Extensible with custom shaders through the V-Ray SDK

Rendering by Komposer
Camera Effects

Rendering by deltaindigo
Extras
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Extended matte/shadow capabilities
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Texture baking of any render element (GI, lighting, etc)

Rendering by Enrico Cerica
Frame buffer
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V-Ray specific frame buffer with integrated color
corrections and display of multiple rendering elements
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Direct rendering to disk for extremely large images, either
as OpenEXR files or as .vrimg files

Rendering by arhi_tectu1
Integration with Maya
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All features accessible from within Maya (no external
applications required) Standalone version included (10 licenses)
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Support for many of the standard Maya shaders, lights,
materials, procedural and utility textures
Supported Autodesk Maya platforms:
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Autodesk Maya 2008
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Autodesk Maya Complete 2009
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Autodesk Maya Unlimited 2009
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Autodesk Maya 2010 (32-bit and 64-bit)
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Autodesk Maya 2011 (32-bit and 64-bit)
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Autodesk Maya 2012 (32-bit and 64-bit)
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Autodesk Maya 2013 (32-bit and 64-bit)
(New)
System Requirements
A computer with:
Supported OS:
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Microsoft® Windows 7
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Microsoft® Windows Vista® Business (SP1 or higher)
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Microsoft® Windows® XP Professional (SP2 or higher)
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32-bit or 64-bit versions (64-bit is recommended)
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Red Hat® Enterprise Linux® 5.3 WS (64-bit)
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Fedora" 8 operating system (32-bit and 64-bit)
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Apple® Mac OS® X 10.5.7 or higher operating system
(32-bit and 64-bit)
Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or
AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or
more RAM, 4 GB or more swap file.
Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or
AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or
more RAM, 4 GB or more swap file.
Please note the following:
- This product is available to customers
located within North America, Central America and the Caribbean Islands only.
For a full list of allowable territories, please
click here.
- EDU Bundles are available to Universities and Training Centers only.
- A maximum of 1 licensing dongle is provided.
Licenses are configured as floating licenses with the included V-Ray
licensing server.
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