|The EDU Lab Bundle
requires a copy of your Faculty ID.
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Free in North America)
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Rendering by Jennifer Sapiro
This product is only available to Faculty members. Please note that this
product cannot be used for commercial purposes. It is intended for use in a classroom
V-Ray 1.5 for Rhino Now Available!
V-Ray 1.5 for Rhino includes many new features and improvements, including
real-time rendering using V-Ray RT, optimized image-based lighting with the new
Dome Light and efficient memory management using Proxy objects.
Rendering by Travis Serio
for Rhino Key Features:
Efficient Multicore Ray-Tracing Engine
V-Ray has been specifically optimized for ray tracing, allowing users to
create complex shading, area shadows, camera effects and GI with
unprecedented speed and accuracy.
V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and
64-bit versions of Rhino 5.0.
V-Ray RT is a revolutionary rendering engine providing instant feedback and
streamlining scene setup. Because V-Ray RT is built upon the same robust
core as V-Ray, it is seamless to transition between V-Ray RT and production
rendering. Randomize Sampler improves anti-aliasing of nearly horizontal or
VRayProxy is an indispensable tool for managing scene memory and efficiently
rendering massive amounts of geometry. V-Ray Proxy objects are dynamically
loaded and unloaded at render-time, saving vital RAM resources.
Control displacement on a per-material basis and generate detailed geometry
at render time with maximum memory efficiency.
Rendering by Gregoire
MATERIALS & SHADING
Create materials based on physical properties using VRay's versatile shaders.
Preview materials accurately and efficiently. Once a preview is generated,
it is cached for later use.
Simulate shading around corners and crevices of objects based on a radial
distance. VRayDirt can be used to produce a variety of effects, including
ambient occlusion renderings.
Interpolation (Reflections and Refractions)
Accelerate rendering by approximating and caching the effects of glossy
reflections and refractions.
Trace and refract light based on its wavelength.
Create materials with alpha transparency.
Utilize procedurally generated texture maps:
- Granite Dirt
- Smoke Invert
Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB
Rendering by Minimal Studios
LIGHTS & ILLUMINATION
Create simple, artifact-free image-based lighting using the Dome Light. Its
powerful importance sampling analyzes HDR images and optimizes light tracing
and GI precision.
Use photometric data to provide accurate light definition.
Create spherically shaped area lights.
SUN & SKY
The VRaySun/ Sky system is compatible with the RDK Sun.
Control sky properties independently from the sun.
Specify sky appearance using Preetham et al, CIE Clear or CIE Overcast
Rendering by Robrady
Optimized Global Illumination Solutions
V-Ray provides several optimized solutions for creating Global Illumination,
giving artists the complete control and flexibility they need.
Generate shading based on an object’s proximity, and enhance GI details
without significantly increasing render time.
Reduce Light Cache artifacts and improve the appearance of glossy
reflections and refractions when using the time saving feature - Use light
cache for glossy rays.
CAMERAS & OPTICS
Render any standard camera using physical camera properties, including Depth
of Field and Motion Blur effects.
Lens Effects (Glare / Bloom)
Simulate the natural lens effects that occur when photographing highlights.
Rendering by Minimal Studios
Launch Distributed Rendering hosts without opening Rhino.
Clamp Level defines the peak level for clamping bright colors.
Adaptation Only uses color-mapping controls for calculations without
applying to the final result.
Linear Workflow applies inverse gamma correction to all materials,
simplifying setup time for Linear Workflow.
V-Ray Frame Buffer (VFB)
Region Render specifies a portion of the scene to render.
History saves render to the VFB cache, simplifying render comparison.
Compare loads two renders directly in the VFB with A/B comparison
Material ID supports rendering Material ID channels for post
Rhino RDK Support
V-Ray 1.5 for Rhino supports the Rhino Document Sun, Edge Softening,
Shutlining, and Displacement.
Rendering by Travis Serio
||V-RayRT - a revolutionary new rendering
engine that provides instant feedback and streamlines scene
setup. Because V-RayRT is built upon the same robust core as
V-Ray, it is seamless to transition between the two.
||Dome Light -provides a simple,
artifact-free solution for creating image based lighting. Its
powerful importance sampling analyzes HDR images to optimize
light tracing and GI precision.
||V-Ray Proxy - indispensable tool for
managing scene memory and efficiently rendering massive amounts
of geometry. V-Ray Proxy objects are dynamically loaded and
unloaded at render time, saving vital RAM resources.
||Lens Effects (Glare / Bloom ) - simulate
the natural lens effects that occur when photographing
||Dispersion - provides the ability to
trace and refract light based on its wavelength, creating even
more realistic results.
||Retrace Threshold - reduces Light Cache
artifacts and improves the appearance of glossy reflections and
refractions when using the time-saving feature - Use light cache
for glossy rays.
||Ambient Occlusion - generates shading
based on an object’s proximity, making it an effective solution
for enhancing GI details without significantly increasing render
||This product is distributed via download and shipment
- Please allow up to 1 business day for your download link to become available.
- Software is downloaded but requires shipped licensing dongle.
Please Note: This product is available to customers
located within North America, Central America and the Caribbean Islands only.
For a full list of allowable territories, please