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VRay for Rhino Manual
Material Usage1.
Open Cups-GI.3dm. file. Select all the
objects. Under the Properties window, select material, check plug-in and click
Create to add a new material. Material Editor will show a new material named
DefaultMaterial under Scene Material.
2. Rename this new material as Ground.
The file sets V-Ray Options to GI and has GI environment light and
background color. Hidden Lights and Default Lights are closed. Other options
remain default.


3. Select Diffuse to enter color
selections. V-Ray's default color is R-128, G128, B128. Change the color to
light gray as: R230, G230, B230 then exit.
4. Right click on Ground material. Select
Duplicate and rename as Cup_Orange.

5. Left click on the empty spot to
deselect the objects. Go to Top view and select these cups from top left to
bottom right. Then go back to Material Editor and right click on Cup_Orange and
select Apply material to objects.


| V-Ray automatically updates the changes of
materials to the object, is not necessary to apply materials again. |
6. Click on Diffuse and change the color
to R255, G191, B0 (orange) and exit.
7. Render and see if you get the same
result like the image on the right.

8. Duplicate the Cup_Orange material and
rename it as Cup_Green. Repeat 06 and set the value to R127, G255, B178 and
exit.
9. Apply this Cup_Green material to the
bottom right cup.
10. Duplicate the Cup_Green and rename it
as Cup_Red. Repeat 06 again and set the value to R255, G94, and B0 this time.

11. Select the cup on top and apply the
Cup_Red material to it.

12. Render and see if you can get the
same result as the image below.

13. Make another material and name it
Cup_White and change the diffuse color to Val 230. Apply this material to the
inner part of the cups and render.

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