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VRay for Rhino Manual
Render Options
for V-Ray for RhinoOpen
V-Ray for Rhino - - Render Options
The V-Ray for Rhino Options controls all rendering parameters. You can open
this Render Options from tab above or click directly on the VRay Options.

Save and Load Option settings
There are many Options settings in V-Ray for Rhino. Users can save the
current settings, or save different files according to different scenes,
different render quality settings, or different render engines.
From File>Save to save Options setting. Use .visopt as the file format. It's
about 2KB in file size. When the Rhino file is saved, all changes in V-Ray
Options setting will also be saved.
Use File>Load to load saved .visopt Options files. It will replace the
current settings .Use Restore Defaults to restore the original V-Ray settings.


Open file Cups-Original.3dm. There are 3
cups and a very large floor in the file. All objects are not assigned to any
material and there is no light in the scene as well. Please click the blue
render icon from above directly and you will get this gray tone image without
changing any setting in the V-Ray Options.


Open V-Ray Options window and pull down the Global Switches, Environment and
Indirect Illumination taps as illustrated below.
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1. Global Switches
Please uncheck Hidden Lights and Default Lights under the Lighting
section. Hidden Lights means hiding the lights from the scene. It is
used when the users don 't want to see any light while modeling in the
scene. When uncheck the Hidden Lights box, those hidden lights will not
affect the V-Ray render . To prevent these hidden lights affect the
final render output , we recommend you uncheck the Hidden Lights first.
Default Lights means V-Ray built-in lights. Users can not see nor
edit these lights from the scene. If one uncheck the Default Lights and
does not check the GI below, the render will turn out totally black.
We also recommend you check the Low thread priority under the Render
section so that it won't affect other programs while rendering with
V-Ray.
2. Indirect Illumination
Please check "On" under Indirect Illumination on, also called Global
Illumination. We will explain those green dot items more later.
3. Environment
Environment controls the contract, color, and HDR of the Global
Illumination.
Please check the boxes before GI and Background.
Please adjust those three items then select the blue render icon on
the top. You will get the image with Global Illumination. Compare to the
image without Global Illumination, you can see the objects don't have
dark shadow because the objects get light from all around. |

The image is in blue tone is because the default environment color of V-Ray
is set in light blue of R-204, G224, B225. Please check the box under GI to
enter the color selections. Change the Sat from 51 to 5. The color is changed to
light blue of R250, G252, B255, which is very close to white. Click OK to exit
then click on the blue render icon to color the image. The image color becomes
very close to white like the image below.


Because the cups and floor are not assigned to any materials, V-Ray gives the
objects Rhino's default white layer as material. To know how to assign the
materials to the objects and make adjustments, we need to open the Properties
tab.
Two ways to assign materials in V-Ray
1. Press Ctrl+A to select all the objects
in the scene then click the Object under the Properties window to select
material. The objects are assigned materials by layers now. Please click
Plug-in, there will show three tabs of Browse, Edit and Create below.


2. Click the Browse button, in the choose
material window, select Default_VRay_Material, then click apply.


3. Now the objects are applied with
materials, so the Edit button is selectable. You can click on the Edit button to
open the Material Editor to apply the materials.


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