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VRay for Rhino Manual
The Characteristics of Rectangular Light
Rectangular Light plays a very important role in V-Ray. Despite its ease of use,
it also gets a smoother final result. Unlike the Spot Light, Rectangular Light
doesn't have the worry about the angle of the light. It also allows reflective
material to bounce the light around the scene. Other type of lights will not be
seen in a reflective object. Below are some important characters about
Rectangular Light.
Size does matter
See images below and you will find the size of the Rectangular Light has an
affect on its intensity.


Shadow changes according to the
size
Larger Rectangular Light spreads out to a larger area, so the shadow is not
as clear as you will get from a smaller Rectangular Light.
Compare images below and you will see the differences between two different
light sizes. The first image below is rendered with a smaller light.
If you want to have a stronger shadow, we do not recommend you set the
intensity way high and make the light size really small. It's better to use a
different light type in V-Ray. Please see dialogue box of how to create a
Parallel Light later.


Impacts on reflective objects due to Visible and Invisible Rectangular Light
There is an Invisible option in Rectangular Light. It allows the light
visible or invisible from the render image. See images below. The first image
below has the Invisible option unchecked so the light appeared in the image. When
apply a reflective material to the object, the light will also being reflected
on the object. The second image below has the Invisible option checked. Thus,
you don't see the light in the image or on the object with reflective material
applied to it.
The default setting for Rectangular Light has the Invisible option
unchecked. If you see any unusual dark shadow in your rendered image, please
check if your camera is blocked by the Rectangular Light in the scene.


Double Sided
Option

You can tell the direction of the light from the short line on one side of
the Rectangular Light. Rotate the light and you can change the direction of the
light.
The Double Sided option can turn the light direction from one side to both
side of the light. Just like to create two lights with opposite directions. Move
the light away from the floor or wall to avoid any black out area.
Double Sided option usually used when renders a big interior scene. It helps
to light up the space without using too many lights. Normally we don't use it
when render a product scene. There will be more discussion about lighting and
environment lighting later on.
The default has the Double Sided option unchecked. Of course, if you check
and Invisible option, you will not see the light in the three images below.
1. Light direction towards the left side.

2. Light direction towards the right
side.

3. Double sided option checked.

Pay attention to the size, location and
intensity factors of Rectangular Light because they will affect the
brightness and shadow clarity of your final result.
If the light is placed too far away and the subject is not bright
enough, you can either increase the intensity or size of the light. On
the other hand, you can lower the intensity or reduce the size of the
light if you place the light too close or too bright. You will need to
keep adjusting the size, location and the intensity of the rectangular
light in order to get good lighting result. |
Light Units
Intensity light unit allow you select different physical unit of the light.
Using the correct intensity unit will help you to get the correct result when
you are using the Physical Camera. This take in consideration the units scale of
the scene.
Values:
Scalar - means the final color of the light it is given by the color
and multiplier of the light without any conversion.

Lumens - the total power of the visible light was measured in lumens.
The light's intensity does not depend on its size.

lm/m/m/sr - the light power calculated in lumens per square meter per
steradias. The light's intensity depend on its size.

Watts - the light power calculated in watts. The light's intensity
does not depend on its size. Does not work like a real light bulb. (Ex. real
100W light bulb emits between 2 and 3 watts as visible light.

w/m/m/sr - the total visible light power calculated in watts per
square meter per steradian. The light's intensity depend on its size.

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