VRay for SketchUp New Features Guide
User Interface (UI)
V-Ray Menu: There are
now more V-Ray options on the plug-ins menu of SketchUp.
Enable and Disable V-Ray: This option will allow you to automatically
disable or enable the program. To find this option on a PC, look under
Windows/Preferences/Extensions. On Mac, the option is under SketchUp/Preferences/Extensions.
This option will take effect the next time you start SketchUp.
New Toolbar Icons: For this new version we re-worked our old toolbar
V-Ray Material Editor: Allows you to create V-Ray materials.
You can access this window by clicking on the first icon on the V-Ray toolbar.
The V-Ray material editor has three areas:
1. Material Preview: By clicking the preview button you can see a preview of the
selected material or layer.
2. Material Workspace: This area shows all of the created materials. By right
clicking on them you will find more material options.
3. Material Options: Allows you to change and control all of the material
Adding Materials: By right clicking on "Scene Material" you will find options
to create and load materials.
How to add materials:
1. Right click on "Scene Material".
2. Select "Create Material".
3. Choose one of the V-Ray material types.
V-Ray for SketchUp has five different material types:
1. Skp Two Sided Material
2. V-Ray Default Material
3. Toon Material
4. Angle Blend Material
5. Two Sided Material
Material Option: By right clicking on one material you will have more
options to improve or manipulate the material. These options include: Add
Layers, Save, Duplicate, Rename and Import.
Texture Editor: This option allows you to add a texture mapping (images or
procedural textures) to the materials. To access the texture editor, left click
on the "m" or "M" on the materials option area.
How to add layers to materials:
1. Right click on the material.
2. Select "Create Layer".
3. Select the desired layer to add.
Using the explained steps you can:
- Save Material
- Duplicate Material
- Rename Material
- Remove Material
- Import Material
- Apply Material to Selection
- Select All Objects Using This Material
- Apply Material to Layer
- Purge Unused Materials
Texture Editor: This option allows you to add a texture mapping
(images or procedural textures) to the materials. To access the texture editor,
left click on the "m" or "M" on the materials option area.
The Texture editor has three areas:
1. Texture Editor Preview: By clicking the preview button you can see a preview
of the selected texture.
2. Mapping Type: This area allows you to select the type of texture mapping.
3. Texture Editor Options: Allows you to change and control the parameter for
How to add mapping:
1. Click on the "m" near diffuse color multiplier.
2. Select the desired texture mapping (ex. TexBitmap).
3. Go to the lower right corner and click on the three dots next to "File" to
select the image to use as a mapping.
4. Click ok.
V-Ray Render Options: Controls all the rendering parameters in V-Ray.
You can setup options from anti-aliasing and Environment to camera and
Save V-Ray Option: Allows you to save all of the V-Ray parameters to
use in the future.
Open V-Ray Option: Allows you to open the pre-saved V-Ray options.
Load Default V-Ray Option: Allows you to revert back the settings to the
V-Ray default options.