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Phoenix FD 3.0 for 3ds Max / Design

Phoenix FD 3 for 3ds Max

Phoenix FD 3.0 for 3ds Max

Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.


Now compatible with 3ds Max 2018

New in 3.0

Flip Solver

Fast & realistic liquid simulations.

Quick Presets

New toolbar with presets for fire, smoke and liquid simulations.

Fast Volume Rendering

Optimized volume rendering with accurate lighting and global illumination.


Phoenix FD for 3ds Max - Rendering by Johan LOBEL
Rendering by Johan LOBEL

Improved Fire & Smoke Solver

Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.


New Forces

Influence simulations with forces like wind, spline follow, mesh attraction and more.


Accurate Viewport Preview

Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

Key Features

Liquids, Splashes & Foam

With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.


Phoenix FD for 3ds Max - Rendering by Johan LOBEL
Rendering by Johan LOBEL

Smoke, Fire & Explosions

Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.


Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix FDs GPU-accelerated preview.


Refine Existing Simulations

Add detail and increase resolution without changing simulation shape or behavior.


Simulation Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.


Phoenix FD for 3ds Max - Rendering by Amine Harfouche
Rendering by Amine Harfouche

Cascade Simulations

Create a series of simulations that trigger and interact with each other.


Custom Emission Sources

Use a wide range of emission sources including animated meshes, texture maps, particles and more.



Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.



Perfect for generating small wisps of smoke and steam.



Render particles as bubbles, drops, points, or fog.


Phoenix FD for 3ds Max - Rendering by Amine Harfouche
Rendering by Amine Harfouche

Mesh & Particles IO

Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.


Ocean & Beach Waves

Seamlessly transition from procedural ocean to simulated beach waves.


Infinite Ocean

Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)


Optimized Rendering

Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.



Processor Intel Pentium IV or compatible processor with SSE2 support
RAM 8 GB RAM and 8 GB swap minimum recommended 32 GB or more RAM, 32 GB or more swap file
Operating System Windows Vista, Windows 7, Windows 8, Windows 10, 64-bit versions only
3ds Max 3ds Max 2013 or later, 64-bit versions only
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.


Hardware Advice for Faster Simulating

Here's some tips to help make sure your Phoenix sims calculate as fast as possible.


Hardware Recommendation
Bus speed Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.
CPU speed Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.
Fast Storage Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.
GPU GPUs are currently only used for the GPU preview of fire/smoke simulations.


SKU phoenix_fd_3ds_max
Our price: $830.00 USD