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Phoenix FD for Maya



Phoenix FD 3 for Maya

Phoenix FD 3.0 for Maya
 

Phoenix FD for Autodesk® Maya® empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Group’s rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
 

New in 3.0
 

Flip Solver

Fast and more realistic liquid solver.


Quick Presets

New toolbar with presets for fire, smoke and liquid simulations.
 

Fast Volume Rendering

Optimized volume rendering with accurate lighting and global illumination.
 

New Fire & Smoke Solver

Create realistic smoke and fire with super fine details.

 

Force Controls

Art direct and control simulations with forces like wind, mesh attraction and more.

 

Path Follow

Create simulations that follow a path along a spline.



Key Features


Liquids, Splashes & Foam

Create realistic liquid simulations with splashes and foam directly in Maya.
 

Smoke, Fire & Explosions

Create all types of fire and smoke effects with Phoenix FD’s powerful adaptive dynamics engine.

 

Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.

 

Refine Simulations

Increase simulation resolution and add detail without changing overall shape or behavior.

 

Simulation Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.
 

Cascade Simulations

Create a series of simulations that trigger and interact with each other.

 

Emission Sources

Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.

 

Vorticity

Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.

 

Turbulence

Perfect for generating small wisps of smoke and steam.

 

Particles

Render particles as bubbles, drops, points, or fog.
 

Ocean Simulations

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

 

Wave Force

Transition from a procedural ocean surface to detailed wave simulations.

 

Optimized Rendering

Render photorealistic fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.

 

Simulation Licenses

Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.


Requirements

 

Windows
 
Processor Intel ® Pentium ® IV or compatible processor with SSE2 support
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
Operating System Windows Vista, Windows 7, Windows 8, Windows 10, 64-bit versions only
Autodesk Maya Maya 2014 or newer, 64-bit versions only
V-Ray for Maya V-Ray for Maya 3.1 or later, V-Ray RT 3.3 or later, 64-bit versions only
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
USB port Required for hardware lock, preferably USB 2.0

 

Linux
 

Processor Intel ® Pentium ® IV or compatible processor with SSE2 support
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
Operating System Fedora Core 5 (64-bit) or later (or a compatible distribution)
Autodesk Maya Maya 2014 or newer, 64-bit versions only
V-Ray for Maya V-Ray for Maya 3.1 or later, V-Ray RT 3.3 or later, 64-bit versions only
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
USB port Required for hardware lock, preferably USB 2.0


 

Hardware Advice for Faster Simulating

Here's some tips to help make sure your Phoenix sims calculate as fast as possible.

 

Hardware Recommendation
Bus speed Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.
CPU speed Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.
Fast Storage Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.
GPU GPUs are currently only used for the GPU preview of fire/smoke simulations.

 

 
Details
SKU phoenix_fd_maya
 
Our price: $830.00 USD
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