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V-Ray 3.3 for 3ds Max / Design

V-Ray 3.3 for 3ds Max / Design ( Quick Select )
V-Ray for 3ds Max Plug-ins

V-Ray for 3ds Max Professional Training

V-Ray 3.3 for 3ds Max / Design
  New V-Ray 3.3 for 3ds Max / Design Now Available:

New features

Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)

  • Better sampling of dark areas and faster sampling of overbright areas
  • More consistent noise detection
  • Final image quality is less dependent on materials and lights settings
  • Improved alpha channel sampling - especially in scenes with depth of field and motion blur
  • Works in bucket and progressive rendering modes

Other new V-Ray 3.3 for 3ds Max features include:

New Global Defaults

  • Variance-based adaptive sampler enabled by default
  • Automatic sampling of lights and materials - removing the need to set subdivisions manually

Ray Traced Rounded Corners

  • Perfectly smooth edges at render time with no additional modeling - based on licensed technology from NVIDIA
  • Advanced edge detection with support for concave and convex surfaces simultaneously
  • Works with separate objects, VRayProxy objects, displaced objects etc.

New Sky Model and Aerial Perspective

  • Hosek sky model to simulate more natural looking skies
  • Ground color option for VRaySun and VRaySky
  • Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping

  • Fast seamless textures without UVs
  • Control over edge blending and texture parameters, including randomization
  • Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans

  • Supports cutaways using any arbitrary mesh

Stochastic Flakes

  • Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination

  • More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  • Distributed light cache for faster calculations with distributed rendering

GPU Rendering

  • More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
  • Proxy objects with hair and particles
  • VRayFur and VRayPlane objects
  • Light include/exclude lists

Progressive Sampler

  • Dynamic noise threshold leads to more uniform noise distribution
  • Improved sub-pixel filtering
  • Improved CPU utilization

Volume Rendering

  • Faster volume rendering with probabilistic sampling


  • Faster rendering of proxy objects and instances
  • Faster rendering with Forest Pack Pro

V-Ray Frame Buffer

  • Compare V-Ray settings
  • Load color corrections
  • Save LUT files


  • V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers.

V-Ray 3.3 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers a powerful feature set, technical advances and support for open source technologies.

V-Ray 3.0 for 3ds Max Service Pack 2
Rendering by Ramon Zancanaro

V-Ray 3.0 for 3ds Max Service Pack 2
Rendering by Tolgahan Güngör

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V-Ray Newsletter
Renderings by Dennis Brunn

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The Third & the Seventh - Film by Alex Roman
The Third & the Seventh
Rendered with V-Ray for 3ds Max

Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.

Buy V-Ray for 3ds Max / Design
Buy V-Ray for 3ds Max / Design (New 3.3)

V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry.

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Buy V-Ray for 3ds Max / Design (EDU)

The educational edition of V-Ray for 3ds Max provides Universities and Educational Institutions a substantial discount with 15 (1 Platform) EDU Licenses.

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Buy MultiScatter
  Buy MultiScatter

MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.

Now includes MultiPainter!

View Product Page

Buy AutoGrass for V-Ray
Buy AutoGrass for V-Ray   Buy AutoGrass for V-Ray

Autograss is your one-click grass solution for V-Ray
Select your object, click AutoGrass, and you're done. You've got photorealistic grass that renders in V-Ray for 3ds Max.

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Buy VRayPattern for 3ds Max
  Buy VRayPattern for 3ds Max

VRayPattern is a plug-in for 3ds Max and V-Ray that allows you to multiply geometry without extra memory consumption. As a sample, you can use any tiled geometry (or whose with unobtrusive joints). The plug-in is best used where huge amounts of geometries are required, but without great accuracy.

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Buy SplineLand for 3ds Max
  Buy SplineLand for 3ds Max

SplineLand is a plugin for 3ds Max that helps to generate topographically accurate terrains from a set of splines and lay roads. Without SplineLand it is almost impossible to achieve such accurate results in 3ds Max. Now you can do it quickly, in just a few clicks your topographical data in form of splines can become a terrain.

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V-Ray for 3ds Max Professional Training
Archinteriors Vol. 16   Archinteriors Vol. 16

Learn to create photo-realistic architectural interiors in V-Ray for 3ds Max with Evermotion's incredible "learn-by-example" Archinteriors Vol. 16. This DVD contains 10 top-quality ready to be rendered scenes, each with professionally designed 3D models and materials. Simply load a scene and render! Get a "behind the scenes" look at what it takes to create professional and commercially viable architectural interiors within V-Ray for 3ds Max.

Click here for more information

Featured V-Ray for 3ds Max Tutorial
  Photon Mapping

In this tutorial we'll examine photon mapping in V-Ray and efficient ways to use it.

What is photon mapping?

Photon mapping is a technique for computing global illumination. However, in difference from the irradiance map, which starts tracing rays from the camera, photon mapping traces rays from the lights in the scene. The two approaches are not mutually exclusive, and indeed for best results the photon map and the irradiance map should be used together.

The photon map has many parameters that allow for a lot of interesting results; here we will not discuss all possibilities but will just point out settings that are reliable and work well in most cases.


Featured V-Ray for 3ds Max Gallery Image

Featured V-Ray for 3ds Max / Design Gallery Image

Featured VRay for 3ds Max Gallery Image - Image by Michael Seidl
Image by Michael Seidl

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V-Ray 3.3 for 3ds Max / Design ( Quick Select )
V-Ray for 3ds Max Plug-ins

V-Ray for 3ds Max Professional Training