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V-Ray for Cinema 4D

V-Ray 3.6 for Cinema 4D Advanced

V-Ray 3.6 for Cinema 4D Now Available

V-Ray for Cinema 4D is a professional rendering solution for Cinema 4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modeling tool. V-Ray for Cinema 4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market.

Key Differentiators

Fast: V-Ray for Cinema 4D results being one of the fastest render engines for Cinema 4D on the market. Its short learning curves allows designers to master it in a matter of days.

Artist-friendly: Built for 3D artists who want to create realistic images using fast set-ups and intuitive controls.

Smart integration: Integrated seamlessly into Cinema 4D and optimized to work with a vast collection of other plug-ins.

Creative control: Artists can create all types of physically-based materials/lighting with fast, flexible controls for enhanced realism and more creative freedom.

Affordability: V-Ray for Cinema 4D offers versatility, speed and power at an all inclusive price that is very competitive in relationship to any comparable tool.

Key Features


New V-Ray 3.6 core - blazing fast CPU & GPU rendering speed

With V-Ray for Cinema 4D you can create realistic images using both CPU and GPU.

V-Ray for Cinema 4D CPU and GPU Rendering

Simple usage - new full automatic sampling

Light calculation has never been easier meaning that setting up your render is now a lot faster and problem free.

V-Ray for Cinema 4D New Full Automatic Sampling

Physically layered BRDF with new materials and shaders

Materials in V-Ray for Cinema 4D can be constructed by using a very advanced system that gives full control to the artists.

V-Ray for Cinema 4D Physically layered BRDF

New VFB - LUT control, denoiser & lens effects

Cut down rendering and post production times by using these new tools included in version 3.6

V-Ray for Cinema 4D New VFB

New V-Ray clipper, render time booleans & render mask

These are additional tools that speed up your workflow like ray-traced material rounding and rendered boolean operations.

V-Ray for Cinema 4D New Clipper

Full MAXON hair, fur, spline and grass render support

Unmatched integration with these important Cinema 4D features.

V-Ray for Cinema 4D Full Maxon Hair, Fur, Spline & Grass Render Support


V-Ray DR & full unlimited c4d cmd-line/teamrendering

V-RayforC4D includes for free 5dr nodes for distribute rendering.

V-Ray for Cinema 4D DR & Full Unlimited C4D CMD-Line/Team Rendering

Global illumination & accurate lights

More effective light solver calculates more accurate images.

V-Ray for Cinema 4D Global Illumination & Accurate Lights

Physical cameras - VR ready - 360 degree stereo cameras

Integrate Oculus and HTC VIVE in your workflow.

V-Ray for Cinema 4D Physical Cameras VR Ready

Unlimited UV's per shaders & triplanar mapping

Create single materials that can use more than one UV for texturing your models.

V-Ray for Cinema 4D Unlimited UV's Per Shaders & Triplanar Mapping

Proxies & instancing with shader & material randomization tools

Handle larger amounts of geometry using less RAM.

V-Ray for Cinema 4D Proxies & Instancing with Shader & Material Randomization Tools

New sky modes, areal perspective & faster volume rendering

Easier to implement environmental effects.

V-Ray for Cinema 4D New sky modes, areal perspective & faster volume rendering

CPU & GPU production render & new IPR preview window

New interactive rendering tools that speed up the creation of images.

V-Ray for Cinema 4D CPU & GPU production render & new IPR preview window

New extended render elements and id passes

More freedom and higher control for post production.

V-Ray for Cinema 4D New extended render elements and id passes


Features List

  • New great V-Ray 3.6 render speed. faster overall ray tracing and render performance;
  • A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray tracing technology.
  • New progressive sampler rendering: see your render within seconds instead of waiting for buckets. Time or sampling level based for stills and animation.
  • New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved sub-pixel filtering
  • Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)
  • 3.6 denoiser via VFB &via V-Ray denoise stand-alone tool (for animation), non destructive, can cut render time by half and more
  • Automatic sampling of lights and materials removing the need to set subdivisions manually
  • New Global Defaults for fully automatic render settings, just turn on GI and render.
  • V-Ray RT CPU, Cuda, OpenCL(only win) production rendering in picture viewer and editor
  • RT Light Cache support & new pre-multiplied mode in Light Cache
  • Faster Light Cache rendering,
  • Light Cache is now rendered distributed via DR
  • New feature for Light Cache for universal mode, including animation
  • Fast IPR window (interactive preview render) based on V-Ray RT v3.6 core , GPU & CPU options.
  • Multi faceted GTR BRDF (GGX pro with tail control)
  • Min shading rate (one simple global shading quality slider)
  • v3.6 clip max ray intensity setting (can speed up rendering a lot)
  • Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering
  • Probabilistic light sampling: a lot faster rendering with huge number of area lights
  • Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
  • New 3.6 Render masks (textures, objects, object ids)
  • V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
  • Reflection/refraction sets (include /exclude lists)
  • New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible
  • New Multiple UV support per shader(!), support for unlimited UV channels chooser inside V-Ray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
  • New BRDF Material presets menu inside the Advanced (Adv) BRDF
  • New single /rgb curve option for complex IOR, Custom Fresnel curves and shader color mapping
  • New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force Physical flakes), AL_Surface BSDF Material
  • New static displacement options (faster), Open-Subdiv support via Displacement Mat option
  • UDIM texture support*
  • New "Auto" mode in color mapping dealing with 8 bit,32 bit and mp situations
  • Several New multipass channels, Separate light select layers for render elements (V-Ray light select)
  • Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
  • OSL shader, with thin film and complex IOR shaders included (win only at the moment)
  • V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance controls (win only, OSX comes in SP.)
  • V-Ray physical based Lens glare glow and diffraction effects via vfb (win)
  • New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes
  • Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise, Phoenix Ocean shader)
  • Optimized volume rendering
  • New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric depth (fog, humidity)
  • Improved translucency in 2 sided mat
  • New Dr features (exclude local machine from render, IPR or optional computer name support)
  • V-Ray Quick setup (3 simple "speed vs. quality" sliders to tune any render setting)
  • New Simplified user interface (optional like vray 3 max)
  • New stand-alone layer_max shader (faster)
  • New Multi shader (with new options)
  • New V-Ray Instancing shader
  • New Random by ID, Random by shell command
  • New ray traced round corners, with texture option, perfectly smooth edges at render time with no additional modeling
  • Support for V-Ray VR stereo cameras: Support for 61 cubic and spherical 360 degree stereo VR cameras (for Hive, Samsung gear and Oculus Rift use p.e )
  • Support for sub folders in c4d search paths and for textures stored in .lib files
  • Bitmap aperture & optical vignetting in V-Ray physical camera
  • New dome light ground mode mapping
  • Shademap support for stereo images(speeds render up)
  • C4d OGl editor resolution options for bitmaps in editor
  • V-Ray presets, V-Ray tool bar
  • New V-Ray Bridge menu
  • Tool to transform similar objects automatic into render instances
  • Support for native c4d mograph shader on DR stand-alone (via vray data shader)
  • Support for c4d native vertex map on DR stand-alone (via vray data shader)
  • Support for c4d native bitmap on DR stand-alone (via bitmap to file option, fast)
  • faster vrscene export for DR (up to 10x) due new V-Ray sdk
  • New MAXON Team Render still image support, in addition to animation frame frame distribution, as alternate option to V-Ray DR, good in case you want to use native c4d shaders.
  • New asynchronous material preview (Extremely fast)

Supported Operating Systems

  • Windows Vista 7, Windows 8 & 10, all 64bit
  • Mac OS X 10.9.5 and Newer
Supported Cinema 4D Versions

  • Cinema 4D R16.050, R17.055 and R 18.029 or newer, on OS X and Windows.
  • All bundles are supported (Prime, Bodypaint, Broadcast, Visualization and Studio Bundle versions)


This product is distributed via download only
  • Please allow up to 1 business day for your download link to become available.
  • There are no shipping fees for this product.

  Please Note:
  You must provide the first 11 digits of your permanent Cinema 4D serial number for your V-Ray for Cinema 4D key to be made. Please be sure to provide the correct first 11 digits. Otherwise your V-Ray for Cinema 4D key will not function properly.  

Please make sure to understand that each sale of this product is final and not refundable in any case. Cancelation is not possible once a personal key file and/or serial has been produced (out of your serial and data) and emailed to the email address you provided. By placing your order, you agree to have read and understood this.

SKU V-Ray for C4D
Our price: $900.00 USD
First 11 digits of your permanent Cinema 4D serial number (Required)