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V-Ray 3.4 for Maya


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  New in V-Ray 3.4 for Maya:

V-Ray 3.4 for Maya Denoiser



New V-Ray Denoiser

Removes noise automatically, cutting your render times by up to 50% with GPU acceleration. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post. Denoising can be used progressively while rendering or after rendering, with support for animation and enhanced blending between frames with the standalone denoiser tool.

Works with Maya 2017

V-Ray 3.4 now supports the new render layers and motion graphics tools in Maya 2017.

GPU rendering improvements

  • Procedural textures supported by V-Ray RT GPU can now be used as bump maps.

Aerial Perspective

  • Control the color of atmospheric haze.

Faster Global Illumination

  • V-Ray Light Cache calculations are up to 15% faster.

Textures

  • New support for VRayMultiSubtex.

V-Ray RT improvements

  • Update render regions on the fly – without restarting the render.

Availability

  • V-Ray 3.4 for Maya is a free update for all V-Ray 3.x for Maya customers.
 
     


V-Ray 3.4 for Maya

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray 3.4 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk ® Maya.

V-Ray 3.4 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.

V-Ray 3.4 for Maya - Rendering by Kollected
Rendering by Kollected



Faster Ray Tracing and Rendering Performance

V-Ray 3.4 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.

Faster Feedback

Using a powerful new Progressive Image Sampler, V-Ray 3.4 delivers instant feedback to artists and makes lighting and look development quicker and more intuitive. Plus, V-Ray 3.4 can cache scene geometry and textures in between renders for even faster iterations.

V-Ray 3.4 for Maya - Rendering by Saddington & Baynes
Rendering by Saddington & Baynes



Production-Focused Tools

V-Ray 3.4 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Advanced Characters and Creatures

Improvements to character and creature workflows include optimized Hair and Fur, Subsurface Scattering, and a new VRaySkinMtl shader.

Color Accurate Workflows

An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

V-Ray 3.4 for Maya - Rendering by Kollected
Rendering by Kollected



Volume Rendering

V-Ray 3.4 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Pipeline-Ready Formats

V-Ray 3.4 supports a variety of open standards and file formats including OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.2, and programmable shaders using Open Shading Language [OSL].

V-Ray 3.4 for Maya - Rendering by Neil O'Donnel
Rendering by Neil O'Donnel

V-Ray 3.4 for Maya - Rendering by Neil O'Donnel
Rendering by Neil O'Donnel
 





Buy VRayScatter for Maya
  Buy VRayScatter for Maya

VRayScatter for Maya is a plug-in for the V-Ray rendering system. With this plug-in, it is possible to create complicated scenes with a huge amount of objects easy and quickly.

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Buy VRayPattern for Maya
  Buy VRayPattern for Maya

VRayPattern allows Maya to multiply geometry without extra memory consumption. As a sample you can use any tiled geometry (or those with unobtrusive joints). VRayPattern also allows to curve geometry on any surface. The plug-in works in a similar way as displacement map. However, displacement map can only use raster or vector maps of pattern to cover the surface of geometry whereas VRayPattern can use any of the original geometry.

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Featured V-Ray for Maya Gallery Image

Featured V-Ray for Maya Gallery Image

Image rendered in V-Ray for Maya by Jeremy Cooper
Image by Jeremy Cooper

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V-Ray Newsletter
Renderings by Dennis Brunn

 
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